Skip to content

guide: the rejoin-dirty trap for render-on-change games#29

Merged
BCook98 merged 1 commit into
mainfrom
large-room-callbacks
Jun 7, 2026
Merged

guide: the rejoin-dirty trap for render-on-change games#29
BCook98 merged 1 commit into
mainfrom
large-room-callbacks

Conversation

@BCook98

@BCook98 BCook98 commented Jun 7, 2026

Copy link
Copy Markdown
Contributor

Tiny follow-up to #27 (the branch auto-deleted on merge before this doc commit pushed): one GUIDE.md paragraph documenting the rejoin-dirty trap, found driving the engine's restore conformance test — a re-seated player's baselines are invalidated, so a render-on-change game that skips them on rejoin leaves the resumed session blank.

🤖 Generated with Claude Code

Found driving the engine's restore conformance test: a re-seated player's
baselines are invalidated, so a dirty-tracking game that skips them on
rejoin leaves the resumed session blank until something moves.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
@BCook98
BCook98 force-pushed the large-room-callbacks branch from 0bbab8c to e1fb5ec Compare June 7, 2026 00:53
@BCook98
BCook98 merged commit a00884b into main Jun 7, 2026
5 checks passed
@BCook98
BCook98 deleted the large-room-callbacks branch June 7, 2026 00:56
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant