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v0.3.0

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@shinshin86 shinshin86 released this 29 Jun 21:38
· 13 commits to main since this release
48ca919

Highlights

Original characters: create & upload

  • agmsg character sprites skill (.codex/skills/agmsg-character-sprites/) — generate, repair, validate, and QA an 8×9 (1536×1872) character spritesheet from a portrait using the Codex image-gen flow, with a bundled validator and EN/JA docs + a copy‑paste quick‑start prompt.
  • Custom character upload & slot casting — upload your generated spritesheet.webp (and optional portrait.png) from the Casting panel and assign it to any stage slot. Files are written under public/assets/characters/custom/ via a localhost‑only dev API and tracked in a manifest (no hand‑editing JSON). Includes a portrait preview in the upload modal.

Fixes

  • Custom characters now appear on stage immediately after upload (no manual reload). The upload flow waits for the freshly written assets to become servable before reflecting the change, working around a Vite dev‑server window where a just‑written public file briefly falls through to the SPA fallback.
  • Misc: cleaner upload error messages.

Full changelog: v0.2.0...v0.3.0