Renderer-agnostic utilities for loading and rendering GIFTuber avatar manifests.
GIFTuber renders avatar assets on a Canvas using GIF animations as the main visual source. A manifest can also include still image layers, such as mouth shapes and talk overlays, so applications can combine expressions, blinking, and lip sync without requiring Live2D, VRM, or a character rig.
npm install giftuberimport {
createAvatarRenderer,
createWebSpeechController,
loadAvatarAssets,
loadManifest,
} from "giftuber";
const manifest = await loadManifest("/avatar-assets/manifest.json");
const assets = await loadAvatarAssets(manifest);
const renderer = createAvatarRenderer({
canvas: document.querySelector("canvas")!,
manifest,
assets,
});
renderer.setEmotion("happy");
renderer.start();
const speech = createWebSpeechController({ renderer });
speech.speak({
text: "こんにちは。ブラウザの音声合成で話しています。",
lang: "ja-JP",
rate: 1,
pitch: 1,
volume: 1,
});createWebSpeechController uses the browser's built-in speechSynthesis, so
it can speak without an API key, local TTS server, or generated AudioBuffer.
It drives mouth shapes from SpeechSynthesisUtterance boundary events when the
browser provides them, and falls back to an estimated text timeline otherwise.
Use listVoices({ lang: "ja" }) to get a Promise-based voice list that also
handles Chrome's initially empty speechSynthesis.getVoices() result.
import {
buildMouthTimeline,
createAvatarRenderer,
createSpeechController,
loadAvatarAssets,
loadManifest,
} from "giftuber";
const manifest = await loadManifest("/avatar-assets/manifest.json");
const assets = await loadAvatarAssets(manifest);
const renderer = createAvatarRenderer({
canvas: document.querySelector("canvas")!,
manifest,
assets,
});
renderer.setEmotion("happy");
renderer.start();
const speech = createSpeechController({ renderer });
const timeline = buildMouthTimeline("こんにちは", 1200);
speech.speakSilent(timeline, 1200);The core renderer is framework independent. It only draws the current state given by the host application:
setEmotion(name | null)selects an idle expression, falling back toneutralwhen unset or unknown.setSpeaking(boolean)switches between idle and speech rendering.setMouthShape(shape)selects a mouth asset, falling back tomouth.neutralwhen the requested shape is unavailable.start()andstop()control therequestAnimationFrameloop.dispose()stops the loop and releases loadedImageBitmapresources when possible.
loadAvatarAssets(manifest) preloads all image assets. GIF assets are decoded
into timed frames before rendering.
import { buildMouthTimelineFromAudioQuery } from "giftuber";
const audioQuery = await fetch("/audio_query").then((response) =>
response.json(),
);
const timeline = buildMouthTimelineFromAudioQuery(audioQuery);
await speech.speak({ audioBuffer, timeline });buildMouthTimelineFromAudioQuery accepts the engine-independent shape used by
VOICEVOX and AivisSpeech: accent_phrases[].moras[], pause_mora,
prePhonemeLength, postPhonemeLength, and speedScale.
import {
GiftuberAvatar,
listVoices,
useGiftuberAvatar,
} from "giftuber/react";
import { buildMouthTimeline } from "giftuber";
function Avatar() {
const avatar = useGiftuberAvatar({
manifestUrl: "/avatar-assets/manifest.json",
emotion: "happy",
});
return (
<>
<canvas ref={avatar.canvasRef} />
<button
disabled={!avatar.ready}
onClick={() =>
avatar.speakSilent(buildMouthTimeline("Hello!", 900), 900)
}
>
Speak
</button>
<button
disabled={!avatar.ready}
onClick={() =>
avatar.speakWithWebSpeech({
text: "こんにちは",
lang: "ja-JP",
})
}
>
Speak with browser voice
</button>
</>
);
}
function StaticAvatar() {
return <GiftuberAvatar manifestUrl="/avatar-assets/manifest.json" />;
}
const japaneseVoices = await listVoices({ lang: "ja" });Memoize rendererOptions before passing it to useGiftuberAvatar; a new
object identity causes the hook to recreate the renderer.
npm run demoPlace a local avatar asset set at demo/avatar-assets/manifest.json. The
demo/avatar-assets/ directory is ignored by Git so generated or private
assets are not committed. The demo uses Web Speech API first, so a supported
browser can speak aloud and drive mouth shapes without a local TTS server.
Japanese voice availability and quality vary by browser and OS.
The package currently supports GIFTuber Avatar Manifest v1 only. See
docs/manifest-spec.md for the draft manifest
contract.
MIT — see LICENSE.