Public Release 2.5.0-2
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MateEngine 2.5.0-2 – The Finishing Update
Performance Update
- Fixed an issue that caused slow boot times on the Steam version.
- Improved startup speed by up to 2×, allowing MateEngine to launch much faster.
- Added automatic mesh data optimization to reduce GPU usage. Note: User-generated content such as Workshop avatars may still perform worse than MateEngine’s original avatars.
VRMLoader Update
- Added managed RAM allocation to minimize memory leaks when switching models frequently.
- Reduced overall RAM usage to improve system stability.
Dance Player Update
- Added smooth transitions between dances and animation states, including idle.
- Improved transitions when switching dances for a more natural and fluid experience.
Note: A brief lag may still occur when switching dances, as audio and animation are loaded and unloaded from mod files to conserve memory. - Dance Player is no longer available during the intro animation and becomes active only once the avatar enters the idle state.
Internal Changes
- Reduced total script usage.
- Removed redundant code to improve stability and overall performance.