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SpaceSync 2.1.1
SpaceSync 2.1.1 Stable
- Added slider to adjust prediction. default = 40
SpaceSync 2.1.0 Stable
Base Station Management
- Added Base Station Management, allowing you to wake, put into standby, or put V2 base stations to sleep directly from SpaceSync over Bluetooth.
- Individual base stations or all base stations can be controlled at once.
- Added Dynamic Mode, which automatically wakes base stations when SpaceSync or SteamVR starts and puts them into standby when SpaceSync or SteamVR closes.
- SpaceSync can now be started without SteamVR for base station management and pre-configuration.
i18n
- Added Japanese translation.
- Added Simplified Chinese translation.
Tracking
- Controllers no longer drift closer or farther away depending on which direction you face. SpaceSync now automatically detects and corrects small alignment differences between the HMD and Lighthouse tracking spaces while you play.
- Recentering the HMD now realigns everything in about 0.1 seconds instead of slowly drifting back into place.
- Mount calibration is now preserved instead of being relearned after every recalibration. Once learned, new calibrations should align correctly immediately.
- Fixed mount calibration data sometimes being reset by short latency spikes immediately after calibrating.
- Untrusted measurement poses no longer cause tracking drift. Lying down or sleeping with the HMD now works without introducing drift, even with less reliable HMD tracking.
- Device velocity data is now scaled correctly, improving SteamVR prediction during fast movements.
- Added Tracker & Controller Smoothing with a 0–100% smoothing slider for Lighthouse trackers and controllers. Helps reduce small tracking jitter, especially during dancing and full-body recordings. Recommended setting: 25%. Disabled by default.
- Devices from other SteamVR drivers no longer freeze when SpaceSync encounters an unknown pose format.
Tracking Preview
- Added a Tracking Preview tab with a 3D preview of everything SteamVR currently sees, including the HMD, trackers, controllers, and their assigned SteamVR roles. Drag to rotate and scroll to zoom.
Improvements
- Renamed Lighthouse to Base Stations throughout the app.
- Added a badge in the top-right corner showing whether SteamVR is currently running.
- Added a warning to the main page when no tracker is connected.
- Diagnostics are now logged every minute instead of every 5 minutes.
- When closing SpaceSync with Dynamic Power enabled, it now shows which base stations are going to turn off.
- Added an option to disable the voice that tells you how to calibrate during calibration.
- SpaceSync stays open on the desktop while it is also open in the SteamVR dashboard.
- If the SpaceSync driver isn't loaded, SpaceSync tells you instead of silently closing and keeps retrying.
- Added basestation indicator images to basestation steamvr 2.
Changes
- Changed the color palette of the UI.
- Changed the logo to a new finished one.
Fixed
- Fixed #7.
- Controllers no longer drift closer or farther away depending on which direction you face. SpaceSync now automatically detects and corrects small alignment differences between the HMD and Lighthouse tracking spaces while you play.
- Recentering the HMD now realigns everything in about 0.1 seconds instead of slowly drifting back into place.
- Mount calibration is now preserved instead of being relearned every time you recalibrate. Once learned, new calibrations should line up correctly right away.
- Fixed mount calibration data sometimes being reset by short latency spikes immediately after calibrating.
- Fixed the Tracker & Controller Smoothing slider value being displayed inside the slider.
- Fixed a bug that caused app resizing not to become visible until the left mouse button was released.
- SpaceSync now shows up in the SteamVR dashboard and starts with SteamVR. It used to close itself when the driver wasn't loaded yet or right after SteamVR started.
- SpaceSync now opens on every PC. It no longer needs a separate Visual C++ runtime or GameInput installation.
- The installer no longer starts SteamVR during installation or uninstallation. It asks you to close SteamVR first so the driver can be updated.
- Only one SpaceSync instance runs at a time. Opening it again brings the existing window to the front. If you open SpaceSync before SteamVR, it switches over seamlessly.
- No more jumping when looking up or down, after calibrating, or while lying down.
- Closing SteamVR puts your base stations into standby when Dynamic Power is enabled. The window now shows the progress instead of disappearing.
Full Changelog: 1.3.2...2.1.0