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Releases: shnenanigans/APgui
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COOP AP
ONLY USE IF YOU ARE PLAYING COOP
basically the strat is one person does normal prep while the other person goes and finds the first 8 strongholds. Finding them should take 20-30 minutes and all they need is an unbreaking elytra, efficiency diamond pick, 20 obsidian, ladders/pearls to get to nether roof, and about 20 eyes. They will not fill the portals they will only blind, measure eyes, and enter the ninbot coords into this program. Then they will press 'found' instead of lock. If a stronghold's portal has been filled (for example the one you beat the game with) you will press 'filled'. Most likely, the 1st and 8th strongholds will be 'filled' and the rest will be 'found'. The 8th one should be filled so that whoever is finding them can get back to spawn quickly.
I have no idea if this strat is the best but it's what i did so idk have fun
For the part after that unfortunately there is no good way to have a true coop mode (not with my skills at least) so both of you will have to launch the program separately. The person who found all the coords will press 'next', generating a backup file in the backups folder. they will send this file to the other person who will then have to MANUALLY enter each coord into their own program with the same found/filled buttons pressed as the first person (the 'use backups' button is greyed out because it will assume every portal is filled). Now that both runners have the same path, one of you will continue the one that is currently displayed and the other will have to press 'next' until it takes the path back to origin again and start from there. You will continue cycling through like this until you end up on the same path, at that point one of you will have to press 'next' until the last stronghold (129) and then work backwards. This will be annoying because the angles will be messed up and you won't have the optimal 'leave spawn behind' pathing.
v2.2
Next stronghold on the graph will show in yellow
graph now an image again, not a window
requires the coords of your nether roof portal at origin for better pathfinding and accurate angles
angle to stronghold 9 shows as "unknown" because it cannot be accurate
APgui v2.1
fixed pathfinding taking you to origin when it could be empty sector
read the readme for more info
NO MORE CONCORDE
everything is python now (thanks lincoln)
the empty sector does not exist, there are now 129 strongholds i have decided
pathfinding is more optimized
read the readme for more info
make sure you have a portal near 0, 0 on the nether roof in your run
new pathfinding!
Pathfinding has been updated to be more efficient by leaving spawn at certain strongholds.
Removed 'pathfind from coords' for when the user gets lost.
Please read the readme for instructions and a deeper explanation of the new pathfinding.
If windows tells you this is a virus, it's not.
If you would rather not run the .exe, you can download the code and run it manually from main.py.
dm on discord if you need help @shnenanigans
APgui v1.1
improvements:
-gui stays over minecraft (if mc is windowed)
-does not ask if you are in the empty sector if you have already found it
-does not take you to the last 8th ring stronghold at all if it is the empty sector
-fixed bug where the strongholds are locked out of order
APgui v1.0
improvements:
-gui stays over minecraft (if mc is windowed)
-does not ask if you are in the empty sector if you have already found it
-does not take you to the last 8th ring stronghold at all if it is the empty sector