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Server Manager v1.1.1

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@sibercat sibercat released this 01 Aug 16:00
· 2 commits to main since this release

πŸ› Fix β€” Apply Live only applied one setting

Thanks to the player who reported this one.

Apply Live on the Gameplay tab only ever sent the highlighted row to the server. If you edited several settings and clicked Apply Live, just one of them was applied β€” the rest were silently ignored. Server logs looked healthy because they were: the server accepted the single command it received and reported no error. The manager simply never sent the others.

Apply Live now applies every setting you've edited. If you haven't edited anything, it still applies the selected row, so single-setting tweaks work exactly as before.

⚑ Much faster server console commands

While fixing the above, I found the manager was waiting out a full 3-second timeout on every EchoPort command, because the SoulMask console keeps the connection open after replying instead of hanging up.

  • Responses now complete as soon as the server stops sending β€” a single command dropped from ~3000 ms to ~340 ms
  • Applying multiple settings uses one connection for the whole batch instead of reconnecting each time
  • This speeds up everything that talks to the server console, including the Players tab refresh, kick/ban/mute, and broadcasts

πŸ’¬ Clearer feedback

  • Each applied setting is listed individually in the console, with an "Applied N/M" summary
  • Warns you upfront if the server isn't running, instead of failing quietly
  • Reminds you that live changes are lost on restart unless you also press Save β€” a common source of confusion

πŸ“¦ Requirements

Full Changelog: 1.1.0...1.1.1