v2.0.0
sVisual 2.0 now relies on sFramework 2.0 to implement its effects. For more technicaldetails, read the sFramework 2.0 changelog
With this update, sVisual has a new effects intensity option which allows you to choose yourpreference on how "intense" effects will be.
You can find and change this setting in the in-game options menu.
Along that, the update also brings new HQ overlays for motorbike helments, glasses, gasmask and burlapsack, and completely reworked ppeffects for bleeding, exhaustion and more.
ADDED
- New HQ overlay for burlap sack cover
- New HQ overlay for motohelmets (all health levels)
- New HQ overlay for REDACTED
- New HQ overlay for all eye glasses (all health levels)
- New "exhausted" ppeffect animation for when you're out of stamina
- New "hit recieved" ppeffect animation for when you get hit
- New "bleeding" ppeffect animation for when you're bleeding
CHANGED
- Reworked bleeding overlay
- Glasswear and helmets with visors will now reduce bloom by 90% when worn
FIXED
- Unconscious overlay now has the right priority
- The bloom effect would cause flickering when aiming down sight
- Harmless warning about stamina variable
MODDING
- sPPEffects are now defined with 2.0 specs
- Reworked ppeffects and overlay handling
- Removed debug overlays and ppeffects