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v2.0.0

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@simonvic simonvic released this 20 Feb 14:03
· 39 commits to main since this release

sVisual 2.0 now relies on sFramework 2.0 to implement its effects. For more technicaldetails, read the sFramework 2.0 changelog

With this update, sVisual has a new effects intensity option which allows you to choose yourpreference on how "intense" effects will be.
You can find and change this setting in the in-game options menu.

Along that, the update also brings new HQ overlays for motorbike helments, glasses, gasmask and burlapsack, and completely reworked ppeffects for bleeding, exhaustion and more.

ADDED

  • New HQ overlay for burlap sack cover
  • New HQ overlay for motohelmets (all health levels)
  • New HQ overlay for REDACTED
  • New HQ overlay for all eye glasses (all health levels)
  • New "exhausted" ppeffect animation for when you're out of stamina
  • New "hit recieved" ppeffect animation for when you get hit
  • New "bleeding" ppeffect animation for when you're bleeding

CHANGED

  • Reworked bleeding overlay
  • Glasswear and helmets with visors will now reduce bloom by 90% when worn

FIXED

  • Unconscious overlay now has the right priority
  • The bloom effect would cause flickering when aiming down sight
  • Harmless warning about stamina variable

MODDING

  • sPPEffects are now defined with 2.0 specs
  • Reworked ppeffects and overlay handling
  • Removed debug overlays and ppeffects

FULL CHANGELOG

v1.7.1...v2.0.0