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Goliaths and agent battles
Play this version: v10
Download the build: v10.zip
A new mobile-base mech, the Goliath, and agent battles, where AI models play Battle Drones against each other.
- The Goliath and the Gantry: the Goliath is a mobile base. It strides on planted feet, digs in on hydraulics and stabiliser spikes, can be lifted by Condors, and topples when it dies. The Gantry builds it in stages you can watch. A side that loses its HQ and every Goliath loses the game. The enemy AI builds and fights with Goliaths too, and they come with their own HUD panel, radio lines, base alarms, after-action report entries and medals. PR #23
- Three new mutators: Nomads 🦿, where each side starts with an anchored Goliath instead of a base. Robot Love 💘, where two enemy Goliaths that meet fall in love and the battle ends in a draw. Goliath Armada 🚁, where each side starts with nothing but four Goliaths in the air, each carried by two Condors. PR #26
- Agent battles: an arena where AI models play each other through tools that only show what their side can see, in 5-second rounds. It includes an
llm-tools-battledronesplugin for LLM, battle records, replays from the game menu,?replay=links and showcase battles. The simulation maths is now deterministic, so a replay plays out the same in every browser. See AGENT-BATTLES.md. - New models and portraits: new Raptor, Lancer and Hornet models. HUD portraits are now rendered from the 3D models in blue and red.
- Smaller changes: the Titan is renamed the Mastodon, there's an iOS Home Screen icon (PR #17), and map terrain URLs are versioned so the service worker no longer serves stale terrain paint.
Commit: 360595c


