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v11

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@simonw simonw released this 15 Oct 01:22
· 57 commits to main since this release
f44af97

Play this version: v11

Download the build: v11.zip

Random maps: a seed grows a new symmetric battlefield on any of the five biomes, and you can preview it in full or play it blind. Plus five more battles between AI models, and replay links that keep working as the game changes.

Ten generated maps, two per biome: temperate, desert, arctic, volcanic and tropical

  • Random maps 🎲: a new card on the menu grows a 108×108 map from a seed, on any of the five biomes. The seed picks one of six layouts: a great river, twin moats, a central lake, a canyon with passes, a forked river or badlands mesas. Every map has rivers, bridges, fords, scrap, crystals, roads and Uplinks, and is symmetric between the two sides like the hand-made maps. Its ground is painted in the browser. Seeds are short codes: reroll, type one in (any text works) or share a ?map= link. Last Stand can be played on random maps, but they don't earn career stars. PR #27
  • Preview it, or play it Uncharted: 👁 Preview shows the whole map before you play, with both HQs, the Uplinks and the supply-drop sites marked. 🌫 Uncharted plays it blind: the menu shows only the map's biome and code, unexplored ground is fully shrouded, Uplinks stay hidden until you scout them, and the end screen reveals the map. PR #27
  • Straight diagonal bridges: a diagonal bridge is now one straight deck instead of a staircase, including the ones on Riverlands and the Archipelago. PR #27
  • More agent battles: the agent tools now support the Goliath Armada mutator, with anchor, pack-up and lift orders, and anchored Goliaths that train infantry and harvesters. There are five new showcase battles between Claude Opus 5.5, Claude Haiku 5.5, GPT-6 Astra, GPT-6 Luna and Gemini 4 Argon: watch them from the README.
  • Replays pinned to versions: the showcase replay links now open v11, where each battle is known to replay exactly. Other versions of the game no longer warn about every replay recorded on different game code. They check it in the background and warn only if it really plays out differently, with a link to the version where it doesn't. PR #28
  • Smaller changes: the prompts used to build the game so far are collected in web-session-prompts.md, and npm run mapgen writes PNG previews of generated maps.

The Preview overlay: a generated temperate map, Hawthorn Delta, with both HQs, the Uplinks and supply-drop sites marked An Uncharted match starting: the base in a pool of light, everything else shrouded

Commit: COMMIT

Full changes since v10