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v0.1.0
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Added
File-based IPC queue with FIFO ordering, session heartbeat, and domain-reload recovery
Go harness (dffrnt-agent) with send and serve (MCP stdio) subcommands
Core: status, compile, refresh, commands, focus
Scene management: scene_info, scene_open, scene_save, scene_new
Hierarchy and objects: hierarchy, object_find/create/delete/active/rename/select, objects_find
Components: component_get, component_set, component_add
Assets: asset_find, asset_info, asset_set, asset_create, asset_delete, asset_move, asset_copy, asset_write_text
Materials: material_get, material_set
Prefabs: prefab_open, prefab_save
Packages: package_list, package_add, package_remove, package_search
Reflection: reflect_assemblies, reflect_types, reflect_members
Editor utilities: menu_item, uuid, undo, redo, console_logs, play_mode, screenshot, selection_get, run_tests
Editor preferences and player settings: editor_pref_get/set, player_settings_get/set
Tags and layers: tags_layers, tag_add, layer_add
Build: build
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