This project demonstrates a comprehensive implementation of Creational, Structural, and Behavioral design patterns using clean, maintainable code.
Each pattern is implemented with real-world use cases to highlight its:
- Intent 🧠
- Structure 🧱
- Flexibility 🔁
🧰 This repository reflects my understanding of software architecture, object-oriented principles, and design best practices.
Goal: Abstract the instantiation process to make the system independent of how objects are created.
- 🧍 Singleton – Ensures a class has only one instance and provides a global access point.
- 🏭 Factory Method – Defines an interface for creating an object but lets subclasses decide which class to instantiate.
- 🏢 Abstract Factory – Produces families of related objects without specifying their concrete classes.
- 🔧 Builder – Constructs a complex object step-by-step and allows customization of the representation.
- 📋 Prototype – Clones existing objects instead of creating new ones from scratch.
Goal: Define how objects and classes are composed to form larger, flexible structures.
- 🔌 Adapter – Converts one interface into another that clients expect.
- 🌉 Bridge – Decouples an abstraction from its implementation so both can vary independently.
- 🌲 Composite – Treats individual objects and compositions uniformly in a tree structure.
- 🎁 Decorator – Adds new behavior to objects dynamically without modifying their structure.
- 🎯 Facade – Simplifies a complex system by exposing a unified interface.
- 📦 Flyweight – Shares common state between many objects to save memory.
- 🕵️ Proxy – Provides a placeholder to control access to another object.
Goal: Focus on how objects interact and distribute responsibility.
- 🧾 Chain of Responsibility – Passes requests along a chain of handlers until one handles it.
- 🕹️ Command – Encapsulates a request as an object, allowing flexible parameterization and execution.
- 🗣️ Interpreter – Evaluates language grammar or expression trees.
- 🔁 Iterator – Accesses elements of a collection sequentially without exposing its structure.
- 📡 Mediator – Centralizes complex communications between related objects.
- 🧠 Memento – Captures and restores an object’s previous state.
- 👀 Observer – Notifies multiple objects of changes in another object’s state.
- 🎭 State – Allows an object to change its behavior when its internal state changes.
- ⚙️ Strategy – Enables selecting an algorithm’s behavior at runtime.
- 📄 Template Method – Defines the skeleton of an algorithm with customizable steps.
- 📌 Mastery of object-oriented programming (OOP) principles
- 🔄 Application of SOLID design principles
- ♻️ Reusable and maintainable code structure
- 💡 Effective use of abstraction, encapsulation, and polymorphism
Follow these steps to run the interactive Design Pattern console app:
git clone https://github.com/your-username/DesignPatterns.git
cd DesignPatterns
dotnet build
dotnet run --project DesignPatterns
🧭 Interactive Console Experience
After launching, the app will guide you through:
🧩 Choose a Design Pattern Category:
1 – Creational
2 – Structural
3 – Behavioral
📌 Then select a specific pattern to:
✅ View the implementation
✅ Understand its intent and design
✅ See real-world-like output simulating its usage
🎓 This project is ideal for developers learning or revising software design patterns in an applied and interactive way.
