OpenGL 3.3 Core Profile Demo
This is a demo showing a minimal, portable OpenGL 3.3 Core Profile setup. The OpenGL functions are loaded with gl3w and the context is created using GLFW. Linux, Windows, OS X, and the BSDs are supported.
Read more: Minimal OpenGL 3.3 Core Profile Demo
You'll need GLFW. On any Debian-based system:
# apt-get install libglfw3-dev
If your GPU doesn't support OpenGL 3.3 and you're using Mesa 10.0+,
you can force software rendering with the environment variable
LIBGL_ALWAYS_SOFTWARE=1. The Makefile has a
to set this for you.
The Windows build requires the wonderful MinGW-w64, and will
be statically compiled against GLFW to create a fully standalone
application. Build using
make -f Makefile.mingw.
# brew install glfw3
Build the application using
make -f Makefile.osx.
A good alternative to gl3w would be glLoadGen, which could almost be dropped directly in-place. GLEW is both much larger and does not support core profile or 3.2+ in general, so it's not an option for modern OpenGL.
A reasonable alternative to GLFW is SDL 2.0, which is bigger and brings along a lot more functionality, such as audio, threading, and font rendering, should you need it.