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1.0.4

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@sleepingdragoninn sleepingdragoninn released this 03 Jul 05:48

Run the block transparency check earlier so that the entity raycast doesn't get extended unless it needs to.

Fixes an issue where entities that would usually be out of range of the raycast could insist they were closer to the camera than a block they were behind, preventing block interaction (#2)

Full Changelog: v1.0.3...v1.0.4