v0.2.50-testing
Check for bHitPerson in MV0, MV1 and MV2 This checks if the sentient being hit is dead, and skip it when moving the vehicle so the vehicle doesn't get stuck for when a sentient is dying
Check for bHitPerson in MV0, MV1 and MV2 This checks if the sentient being hit is dead, and skip it when moving the vehicle so the vehicle doesn't get stuck for when a sentient is dying