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v0.1.0

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@smlu smlu released this 21 Apr 21:55

What's New

  • Ported from JED 0.95 beta to support the latest Delphi version (unicode support)
  • Added support for game Indiana Jones and the Infernal Machine (IJIM)
  • Added support for 24/32 bit MATs
  • Added support to rotate texture UVs of multiple selected surfaces
  • Added option to import 3DO as sector to current project
  • Added new struct TColorF which represents normalized RGBA color
  • Refactored code to use RGBA colors internally
  • Removed Direct3DRM
  • Removed requirement for game CD (JKDF2 & MOTS)
  • Updated UI and enabled per monitor DPI awareness
  • Added TVector, TVector2 and TMatrix classes which implements vector and matrix arithmetics
  • Implemented live update of Item editor when item is changed in map editor / 3D preview
  • Implemented merging of level templates with editor templates on level load
  • Increased undo steps to 1024
  • Added paste in place command (Ctrl+Shift+V) which pastes from clipboard objects at their copied (original) position
  • Fixed adjoin cleaving to leave adjoin surface properties unchanged
  • Fixed bug when pasting from clipboard a non-thing data as thing which resulted in locking system clipboard
  • Fixed saving the correct sector to undo history before adjoin is changed
  • Fixed sector geo undo when sector is first changed then deleted in the same undo frame. This fixes undoing sector join command
  • Fixed surface adjoin parameters when pasting sector from clipboard
  • Fixed sector(s), light(s) and thing(s) position offset when pasting from clipboard
  • Fixed various out of bounds reads
  • Fixed calculating surface normals
  • Refactored 3D Preview to implement original light rendering, render 3D models at LOD0, play sector sound, , add support for mouse navigation and more..
  • Added entry highlight to consistency checker
  • Added support for mouse navigation
  • Fixed cleaving and add support to cleave at any angle
  • Fixed snap to vertex
  • Full changelog: CHANGELOG.md

Release

To celebrate the 25th anniversary of Indiana Jones and the Infernal Machine, the editor binary v0.1.0 is distributed through a custom level for the game. You can find it at: https://github.com/Jones3D-The-Infernal-Engine/Mods/tree/main/levels/sed.