Releases: softsoundd/mmultiplayer
Releases Β· softsoundd/mmultiplayer
Release list
2.5.2
2.5.1
What's Changed
- D3D device hook improvements. Previous temporary device approach was pretty brittle and seemed to cause
CreateDevicefailures on other users machines. This is a larger refactor where the client now hooks the loaded D3D9 API path and captures the gameβs real device. - Softimer handling has been moved out of the SDK and is now the responsibility of the engineβs controller lookup only - should make for better compatibility
Full Changelog: 2.5.0...2.5.1
2.5.0
What's Changed
- Improved Softimer support and broader support for D3D. by @softsoundd in #5
New Contributors
- @softsoundd made their first contribution in #5
Full Changelog: 2.4.0...2.5.0
2.4.0
Added
- Added Support for Softimer. Thanks to @CodeNameMeteor!
- Add Save/Load option for recordings and dolly paths. Recordings are saved in
%AppData%. Thanks to @AdyStudios!- Known Issue: You have to load recordings before the map.
- Known Issue: When loading a recording the camera rotation is messed up until changed.
- Add a toggle for the camera path display
- Add Dolly keybinds for: Record, Marker, Jump Frame, Play, Pause , FoV and Roll
Fixed
- Fix crash when removing the hotkey for "Sidestep Beamer Left/Right"
- Update URLs to reflect new repository ownership
What's Changed
- Removed x64 Configurations by @Toyro98 in #2
- Non-functionality changes (the mod should work as normal) by @Jvp2001 in #1
- Added Support for softimer by @CodeNameMeteor in #4
- Dolly quality of life improvements by @AdyStudios in #3
New Contributors
- @Toyro98 made their first contribution in #2
- @Jvp2001 made their first contribution in #1
- @CodeNameMeteor made their first contribution in #4
- @AdyStudios made their first contribution in #3
Full Changelog: https://github.com/LucasOe/mmultiplayer/commits/2.4.0