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Releases: softsoundd/mmultiplayer

2.5.2

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@softsoundd softsoundd released this 30 Jun 13:26

What's Changed

  • Fixed performance regression when Softimer is inactive

Full Changelog: 2.5.1...2.5.2

2.5.1

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@softsoundd softsoundd released this 26 May 12:55

What's Changed

  • D3D device hook improvements. Previous temporary device approach was pretty brittle and seemed to cause CreateDevice failures on other users machines. This is a larger refactor where the client now hooks the loaded D3D9 API path and captures the game’s real device.
  • Softimer handling has been moved out of the SDK and is now the responsibility of the engine’s controller lookup only - should make for better compatibility

Full Changelog: 2.5.0...2.5.1

2.5.0

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@LucasOe LucasOe released this 18 Dec 13:16

What's Changed

  • Improved Softimer support and broader support for D3D. by @softsoundd in #5

New Contributors

Full Changelog: 2.4.0...2.5.0

2.4.0

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@LucasOe LucasOe released this 05 Jun 17:38

Added

  • Added Support for Softimer. Thanks to @CodeNameMeteor!
  • Add Save/Load option for recordings and dolly paths. Recordings are saved in %AppData%. Thanks to @AdyStudios!
    • Known Issue: You have to load recordings before the map.
    • Known Issue: When loading a recording the camera rotation is messed up until changed.
  • Add a toggle for the camera path display
  • Add Dolly keybinds for: Record, Marker, Jump Frame, Play, Pause , FoV and Roll

Fixed

  • Fix crash when removing the hotkey for "Sidestep Beamer Left/Right"
  • Update URLs to reflect new repository ownership

What's Changed

New Contributors

Full Changelog: https://github.com/LucasOe/mmultiplayer/commits/2.4.0

2.3.2

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@LucasOe LucasOe released this 30 Aug 18:08
Update settings

This is hopefully the last time I change the settings location. It didn't work if you were using OneDrive