2.5.1
What's Changed
- D3D device hook improvements. Previous temporary device approach was pretty brittle and seemed to cause
CreateDevicefailures on other users machines. This is a larger refactor where the client now hooks the loaded D3D9 API path and captures the game’s real device. - Softimer handling has been moved out of the SDK and is now the responsibility of the engine’s controller lookup only - should make for better compatibility
Full Changelog: 2.5.0...2.5.1