Skip to content

2.5.1

Choose a tag to compare

@softsoundd softsoundd released this 26 May 12:55

What's Changed

  • D3D device hook improvements. Previous temporary device approach was pretty brittle and seemed to cause CreateDevice failures on other users machines. This is a larger refactor where the client now hooks the loaded D3D9 API path and captures the game’s real device.
  • Softimer handling has been moved out of the SDK and is now the responsibility of the engine’s controller lookup only - should make for better compatibility

Full Changelog: 2.5.0...2.5.1