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## Description Fixes a resource fetcher bug, which prevented from actually loading downloaded models without internet connection. Issue occurred due to the wrong error handling in the process of fetching head (to get the content length) of the resource. ### Introduces a breaking change? - [ ] Yes - [x] No ### Type of change - [x] Bug fix (change which fixes an issue) - [ ] New feature (change which adds functionality) - [ ] Documentation update (improves or adds clarity to existing documentation) - [ ] Other (chores, tests, code style improvements etc.) ### Tested on - [x] iOS - [ ] Android ### Testing instructions <!-- Provide step-by-step instructions on how to test your changes. Include setup details if necessary. --> ### Screenshots <!-- Add screenshots here, if applicable --> ### Related issues Closes #563 ### Checklist - [x] I have performed a self-review of my code - [ ] I have commented my code, particularly in hard-to-understand areas - [ ] I have updated the documentation accordingly - [x] My changes generate no new warnings ### Additional notes <!-- Include any additional information, assumptions, or context that reviewers might need to understand this PR. -->
## Description There was a bug in the `ResourceFetcher` in the logic of handling release builds bundled files fetching. Not only the condition, on which we previously decided whether it is `DEV MODE` or `RELEASE MODE` was wrong but also the `moveAsync` in handling logic caused app crashes on IOS. On the android previous version was working, but approach utilizing `copyAsync` seems better suited and clearer version. ### Introduces a breaking change? - [ ] Yes - [x] No ### Type of change - [x] Bug fix (change which fixes an issue) - [ ] New feature (change which adds functionality) - [ ] Documentation update (improves or adds clarity to existing documentation) - [ ] Other (chores, tests, code style improvements etc.) ### Tested on - [x] iOS - [x] Android ### Testing instructions <!-- Provide step-by-step instructions on how to test your changes. Include setup details if necessary. --> ### Screenshots <!-- Add screenshots here, if applicable --> ### Related issues <!-- Link related issues here using #issue-number --> ### Checklist - [x] I have performed a self-review of my code - [ ] I have commented my code, particularly in hard-to-understand areas - [ ] I have updated the documentation accordingly - [x] My changes generate no new warnings ### Additional notes <!-- Include any additional information, assumptions, or context that reviewers might need to understand this PR. -->
mkopcins
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Aug 29, 2025
mkopcins
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Oct 15, 2025
## Description Resource Fetcher changes: - Fix an issue which prevented models from loading when device was not connected to the internet. - Fix an issue which crashed IOS apps in release mode using bundled model sources. ### Introduces a breaking change? - [ ] Yes - [x] No ### Type of change - [x] Bug fix (change which fixes an issue) - [ ] New feature (change which adds functionality) - [ ] Documentation update (improves or adds clarity to existing documentation) - [ ] Other (chores, tests, code style improvements etc.) ### Tested on - [x] iOS - [x] Android ### Testing instructions <!-- Provide step-by-step instructions on how to test your changes. Include setup details if necessary. --> ### Screenshots <!-- Add screenshots here, if applicable --> ### Related issues <!-- Link related issues here using #issue-number --> ### Checklist - [x] I have performed a self-review of my code - [ ] I have commented my code, particularly in hard-to-understand areas - [ ] I have updated the documentation accordingly - [x] My changes generate no new warnings ### Additional notes <!-- Include any additional information, assumptions, or context that reviewers might need to understand this PR. -->
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Description
Resource Fetcher changes:
Introduces a breaking change?
Type of change
Tested on
Testing instructions
Screenshots
Related issues
Checklist
Additional notes