Changes:
InputHandlernow better handles unexpected return values. (Added default values to match statements)TriggerMode.PRESSED_CONTINUOUSchanged toTriggerMode.ECHO(This is what Godot calls it, it is more descriptive and predictable to call it this.)- Added more comments for better clarity about what the code does and to help devs modify it easier.
- Added an example file for the InputSubhandler.