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v0.1.4

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@rudyberends rudyberends released this 23 May 12:45
· 8 commits to main since this release
fix: refresh active group on every groups event

handleGroupsEvent only called player.checkActiveGroup() indirectly via
setupGroup for newly added groups. After updates or removals the cached
activeGroup went stale, so player.group could return a stale or null
group and follow-up commands (e.g. resume after pause) were silently
dropped by consumers.

Call checkActiveGroup() once after processing all adds/updates/removals.

Bump to 0.1.4.