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EQL Tools Companion 0.23.1

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@sowoky sowoky released this 16 Aug 20:59
· 3 commits to main since this release

A window that comes up blank now fixes itself

Reported after updating: the first launch is a blank window, and closing it and opening it again is fine. Nothing was watching for that. The app now notices a renderer that failed to load or died, and loads it again — up to three times, which is the same thing closing and reopening did, without you doing it.

If the window comes up with its tabs but nothing works, that is a different failure and it was equally silent. It now prints what went wrong on the page instead of sitting there.

The underlying cause isn't confirmed yet. This makes it recover, and makes the next one say why.


Windows: EQL-Tools-Companion-Setup-0.23.1.exe — installs per-user (no admin rights needed) and keeps itself updated. Unsigned, so SmartScreen will warn — More info → Run anyway.

Mac (Apple Silicon): EQL-Tools-Companion-0.23.1-arm64.dmg — drag to Applications. Unsigned, same model as osxEQL — run once:

xattr -dr com.apple.quarantine "/Applications/EQL Tools Companion.app"

Mac builds do not self-update; check back here.

0.23.0 — items that share a name

The game reuses one name across items that are not the same item: ten Old Silver Coins, 85 things called A Tattered Note. 193 of the item names quests ask for cover more than one real item, and your inventory dump has always printed the item ID that separates them.

  • An inventory row says which one it is. Old Silver Coin · Coin of the Tash - Azia, and the Item column sorts on it.
  • A quest step ticks the coin you actually have. Holding Azia, Beza, Caza, Dena and Geza used to mark the first five pins in order — it said Ena was done and Geza wasn't, and sent you to Grobb for a coin already in your bank.
  • The zone list is the places you still have to go. Coin of Tash used to list all ten cities whatever you were carrying.

The log only ever prints names, never IDs, so a coin looted since your last /outputfile inventory is counted but can't be placed. The quest says so instead of guessing.