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EQL Tools Companion 0.24.0

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@sowoky sowoky released this 16 Aug 21:36
· 2 commits to main since this release

Is this turn-in a repeat, or the first one?

Standing at the giver with a full set in hand, the Sky board said "ready" whether or not that test was already behind you. Now the row says which:

  • first time — you have never had the reward. The first run of a test is what its class unlock counts.
  • repeat — you have done it. A second turn-in merges a duplicate into the copy you hold and raises its upgrade tier by one.
  • done — behind you, and you are short pieces to run it again.

Same words on the app's Sky tab and on the widget, and the giver's line counts them separately: 2 ready · 1 repeat.

The reward in your bags now counts as proof you did the test. A class you unlocked with a token, or picked at character creation, has every achievement requirement marked complete — so that record can't say which of its tests you actually ran. The reward can: no Sky reward drops off a mob, none is a component of another test, and 92 of the 95 are NO DROP. If one is in your inventory dump, that turn-in happened.

"First time" is a claim that something never happened, so it is only made when your achievements dump can back it. Where nothing can settle it the row still reads ready, and the giver carries one line saying why.


Windows: EQL-Tools-Companion-Setup-0.24.0.exe — installs per-user (no admin rights needed) and keeps itself updated. Unsigned, so SmartScreen will warn — More info → Run anyway.

Mac (Apple Silicon): EQL-Tools-Companion-0.24.0-arm64.dmg — drag to Applications. Unsigned, same model as osxEQL — run once:

xattr -dr com.apple.quarantine "/Applications/EQL Tools Companion.app"

Mac builds do not self-update; check back here.

0.23.1 — a window that comes up blank fixes itself

The first launch after an update could come up blank, and closing it and opening it again fixed it. The app now notices a renderer that failed to load or died and loads it again. A window that comes up with its tabs but nothing working prints what went wrong instead of sitting there.

0.23.0 — items that share a name

The game reuses one name across items that are not the same item: ten Old Silver Coins, 85 things called A Tattered Note. Inventory rows now say which one you have (Old Silver Coin · Coin of the Tash - Azia), quest steps tick the coin you actually hold, and a quest's zone list is the places you still have to go.

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