EQL Tools Companion 0.25.0
A data update that fails no longer costs you twelve hours
The app pulls its item, quest, gear, kill and Sky data from eqltools.com twice a day. If one of those fetches didn't land — you were offline, or the site was briefly down — the app marked the whole round done anyway, and every file waited another twelve hours.
Each file now keeps its own clock. The ones that arrived wait the full twelve hours; one that didn't is tried again in fifteen minutes, and the app picks it up without a restart.
Kills and loot after the log file shrinks. When the game truncates or replaces your log, the reader could read past the end of it and lose its place — kills and loot after that point stopped counting until you restarted the app. It now reads only the bytes that are there, and starts the file over when it shrinks.
Gear data. A cached copy that predates the fields the Exalt tab and the zone filter read no longer overrides the copy bundled with the app.
Windows: EQL-Tools-Companion-Setup-0.25.0.exe — installs per-user (no admin rights needed) and keeps itself updated. Unsigned, so SmartScreen will warn — More info → Run anyway.
Mac (Apple Silicon): EQL-Tools-Companion-0.25.0-arm64.dmg — drag to Applications. Unsigned, same model as osxEQL — run once:
xattr -dr com.apple.quarantine "/Applications/EQL Tools Companion.app"
Mac builds do not self-update; check back here.
0.24.0 — is this turn-in a repeat, or the first one?
The Sky board said "ready" whether or not that test was already behind you. Rows now read first time, repeat or done, on the app's Sky tab and on the widget, and the giver's line counts them separately: 2 ready · 1 repeat. The reward in your bags is what proves the turn-in happened — no Sky reward drops off a mob, and 92 of the 95 are NO DROP.
0.23.1 — a window that comes up blank fixes itself
The first launch after an update could come up blank, and closing it and opening it again fixed it. The app now notices a renderer that failed to load or died and loads it again. A window that comes up with its tabs but nothing working prints what went wrong instead of sitting there.
0.23.0 — items that share a name
The game reuses one name across items that are not the same item: ten Old Silver Coins, 85 things called A Tattered Note. Inventory rows now say which one you have (Old Silver Coin · Coin of the Tash - Azia), quest steps tick the coin you actually hold, and a quest's zone list is the places you still have to go.