Two bosses, two rows
A pull ends when combat stops. The list was grouping fights whose windows overlapped, and one charmed fire giant warrior that kept swinging while you looted was enough to weld Magus Rokyl and Lord Nagafen into a single four-minute row, twenty-five seconds and a full loot apart.
Pulls now split at the break in combat. A mob still on you across the break belongs to both pulls, and its damage is counted on the side of the break it landed on. A pull that ate two mobs of the same name reads ✓×2.
Resists, per spell and per mob. The summary counted your resists and stopped there. Parser → Taken & healing now has a Resists table: every spell of yours, your pet's or your charm's that landed damage or was resisted, with attempts, resist rate and the mobs that resisted it. Procs included. The damage table gained a Resisted column to match. Requested by a player measuring resists to report them to the devs; it is on eqltools.com/log-parser too.
Windows: EQL-Tools-Companion-Setup-0.26.0.exe — installs per-user (no admin rights needed) and keeps itself updated. Unsigned, so SmartScreen will warn — More info → Run anyway.
Mac (Apple Silicon): EQL-Tools-Companion-0.26.0-arm64.dmg — drag to Applications. Unsigned, same model as osxEQL — run once:
xattr -dr com.apple.quarantine "/Applications/EQL Tools Companion.app"
Mac builds do not self-update; check back here.
0.25.0 — a data update that fails no longer costs you twelve hours
Each data file keeps its own clock. One that didn't arrive is retried in fifteen minutes instead of waiting out the full round. Kills and loot keep counting after the game truncates your log, and a stale gear cache no longer overrides the copy bundled with the app.
0.24.0 — is this turn-in a repeat, or the first one?
The Sky board said "ready" whether or not that test was already behind you. Rows now read first time, repeat or done, on the app's Sky tab and on the widget, and the giver's line counts them separately: 2 ready · 1 repeat. The reward in your bags is what proves the turn-in happened — no Sky reward drops off a mob, and 92 of the 95 are NO DROP.
0.23.1 — a window that comes up blank fixes itself
The first launch after an update could come up blank, and closing it and opening it again fixed it. The app now notices a renderer that failed to load or died and loads it again. A window that comes up with its tabs but nothing working prints what went wrong instead of sitting there.
0.23.0 — items that share a name
The game reuses one name across items that are not the same item: ten Old Silver Coins, 85 things called A Tattered Note. Inventory rows now say which one you have (Old Silver Coin · Coin of the Tash - Azia), quest steps tick the coin you actually hold, and a quest's zone list is the places you still have to go.