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Releases: sp00nznet/simcity2000
Releases · sp00nznet/simcity2000
Release list
v0.4.0
SimCity 2000 (Win95) recompiled. Bring your own game: the installer builds from your Windows 95 SimCity 2000 disc, its .iso, or a folder with its SIMCITY.EXE. Nothing from the game is in these downloads.
Installers: download the one for your system, open it, choose your game, press Build (15 to 30 minutes, once). Windows SmartScreen asks first (More info, Run anyway). On Linux the game plays under Wine, in its own windows; the frontend's extras are Windows-only for now. SHA256SUMS.txt checks the downloads.
Added
- One-click setup:
Setup.cmdon Windows,./setup.shon Linux (the
Windows exe cross-compiled with clang-cl and xwin, played under Wine). Each
installs or names what is missing, copies the game from its disc,.isoor
folder, makes the catalog, lifts, builds, and leaves a launcher. - An installer for Windows and Linux (recomp-launcher,
launcher/launcher.json),
built by.github/workflows/installer.yml. - The frontend, now the default (
--classicshows the game's own windows):
the game in the host's own Direct3D 11 window, with upscaling filters
(nearest, smooth, sharp bilinear, Scale2x), glow, CRT, fullscreen, and a
Dear ImGui menu bar: the game's menus mirrored with live check marks, plus
Graphics, Effects, Play, Saves, Mods, Display, Debug (city stats) and Cheats
(funds). Toolbar pop-ups appear as ImGui pop-ups. Settings persist in
sc2k.ini.NOTICEandLICENSES/imgui.txtfor the vendored Dear ImGui (MIT). - Day and night, seasons and weather, recoloured per palette entry from the
game's own clock and weather, so lights stay lit at night (fx.c,
docs/effects.md).sc2k --selftestfor the effect math;SC2K_WATCHalso
shows day, month, weather and funds. - Play menu: mouse-wheel zoom, autosave for named cities, and a speed slider
from 5% to 800% (SC2K_TURBOtakes a multiplier, fractions too). - Saves menu: five quick-save slots with city name and time, through the
game's own Save As / Load City, the dialog answered unseen. - Mods: a Mods menu, built-in mods (Always sunny), and mod DLLs from
mods\
with a C API (sc2k_mod.h);mods/stipendis a worked example. - A hero GIF for the README: NYC, recompiled, with a plane over the harbour.
Changed
- The build needs no commercial tools:
run_lift.pytakes its function
catalog from pcrecomp'sdisasm32(pcrecomp#23), and writes it on the first
run. IDA stays available with--catalog analysis/ida_funcs.json.
Against IDA: precision 87.4%, recall 88.2%. run_lift.pyreadsgame/SIMCITY.EXEby default, drops recovered entries
inside a known instruction, and clears stale chunk files before writing.
Fixed
- The build links against pcrecomp main again: its lifter lifts SSE
instructions now, and the host defines theg_xmmregisters they use. - Under Wine, a callback fault reported as a read is taken as the fetch it is.
- African Swallow ran the simulation flat out, a day per idle pass, so on a
modern PC a new city's first year took a fifth of a second and the budget
and newspaper came back to back (the original exe does it too). It now runs
two days per timer tick, twice Cheetah, and follows the speed slider. - Frontend: the File dialog's list scrolls (scroll bar, mouse wheel, and arrow
keys after clicking a file). Clicks move the game's keyboard focus, the wheel
zooms only over the city, and dialogs' close buttons work. The picture sits
right under the menu bar instead of centred. - The map's colours after loading a city: a deleted bitmap's handle came back
for the new map, which was then tinted from the old city's colours. - Fog and seasons no longer tint the empty space around the map.