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Clears Bolt block protections after world regeneration: Removes stale Bolt block protections in a regenerated world from the console (does not touch entity protections or player trust settings).
Target worlds specified in config.yml: Only clears worlds explicitly listed under worlds in config.yml.
Safety checks:
Console and RCON only (players cannot run it).
Verifies that the world has actually regenerated by comparing old and new world UIDs.
Refuses by default unless the server whitelist is enabled and no players are online (require-whitelist and require-empty-server).
Confirms that remaining protections are zero after clearing.
Machine-readable output: Prints a single line (BOLT_RESET_OK ... or BOLT_RESET_ERROR ...) for easy integration with reset scripts.
Requirements
Paper 1.20.6 or later (tested on Paper 26.2 and Paper 26.3)