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SPT Realism Mod v1.1.2 for SPT AKI 3.8.0

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@space-commits space-commits released this 02 May 00:30
· 297 commits to main since this release
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SPT Realism Mod v1.1.2 for SPT AKI 3.8.0

Note: please see the "known issues" section at the bottom of this post before reporting issues.

Fixes:

  • Fixed medical changes not working if using Fika.
  • Potentially fixed the persistent bot gen error referencing adding cartridges to chambers.
  • Fixed left-shoulder stance not draining stamina or allowing regen.
  • Fixed ammo calibre mismatch explosion triggering if malf changes are disabled.
  • Fixed stam changes not activating if neither med or ballistics changes were enabled. Now requires stance or movement changes.
  • Fixed player scav generation crashing the server if scav looting bots option was enabled.
  • Fixed ammo boxes sold by traders not containing ammo and sometimes crashing the server.
  • Fixed health skill not applying to injury penalty reduction and not reducing hydro/energy drain.

Tweaks & Minor Changes:

  • Massively improved mounting and dismounting, jank from walking away from mounting is gone. Big thanks to the author of the Deadzone mod lualeets, and DJLang for letting me use code to achieve this.
  • Added WIP system to make adding compatibility for other mod's weapons and attachments easier. Will make documentation once it's more fleshed out and been tested more.
  • Reduced the impact of injury, weight and pain meds on hydration/energy loss.
  • Increased duration of hydro/energy restoration from provisions.
  • Tourniquets will remove the HP regen from surgery kits if used on the same limb the kit was used on previously.
  • Buffed helmet blunt damage reduction across the board, 10-25%.
  • Tweaked some ammo stats. Buffed M80, .308 FMJ, PS12A, PS12B, PS12. Nerfed Warmage.
  • Decreased time to kill by 5-10% depending on hitbox. To revert this you can use the global damage modifier config option.
  • Buffed buckshot damage slightly.
  • Buffed pistol round damage 5-10%.
  • Added a check to penetration so that ammo, with a penetration difference greater than 5 compared to the armor's level * 10, will never penetrate if durability is above 90%.
  • Increased aimpunch 25% (still less than the base game don't worry).
  • If using the gear blocking feature, bags no longer block healing.
  • Reduced the tunnel vision effect from painkillers by 25%.
  • Reduced tunnel vision effect from adrenaline mechanic.
  • Removed heavy breathing when pain level exceeds pain relief.
  • Reduced cumulative pain strength from injuries, meaning pain medication is slightly more effective.
  • Instead of pain medication contributing to injury penalties, pain does instead and pain medication reduces the penalty from pain. Pain relief stacks and different pain meds have different strengths.
  • Buffed the minimum bolt speed of bolt action rifles. Increase the bolt speed of the SV98.
  • Reduced the impact of stamina and injuries on reload speed.
  • Increased minimum reload/chamber/malf fix speeds. Buffed pump action speed and made all shotguns use the highest weapon mastery animation for pumping by default. Increased pump action speed bonus when using foregrip or stock with pistol grip.
  • Re-added real-world armor classification text to armor item UI. Will still tell you the actual level value when viewed from parent armor/carrier.
  • Improved the effect of weapon ergo, balance and weight on weapon inertia and sway. Should be a more noticeable difference between high and low ergo builds.
  • Added more food items to Jaeger and MRE to PK.
  • Nerfed Fence mag and ammo stock count.
  • Fixed 6.8 ammo stock not being reduced and randomized.
  • Buffed SR1MP Ergo.
  • Added third person stance config options for pistol.

Known Issues:

  • gear blocking healing does not work when using quickslots/keybinds. Will be fixed for next build.
  • A lot of balancing still to be done.
  • Glock 18C recoil is bugged, BSG issue.
  • High ready sprint animation bugs out sometimes, BSG issue.
  • Can hit self with melee in the legs.
  • SPT/EFT is cursed.