Use getDrawingBufferSize to determine renderer size
#71
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The
rendererSizewas retrieved usingWebGLRenderer.getSize(target). However, this method returns the size in logical pixels, whereas the actual size in physical pixels is needed. UsinggetDrawingBufferSizeresolves this issue and returns the correct value for High-DPI displays (whenpixelRatio != 1) and during WebXR sessions (both with and without WebXR Layers)The AVP specific workaround puzzles me a bit. Unless this was written against an old version of Three.js, the size should be kept in sync. So
getSize()returning1x1would imply a1x1render target being created for WebXR, which would be entirely unusable. @dmarcos Could you verify that rendering on an AVP works with these changes and that the workaround is no longer needed?