Refunct for Archipelago v1.2.2
v1.2.1 -> v1.2.2
Gameplay
- You can now use the normal jump key to dash while in the air in the mountain minigames. (thanks @nepcore !)
- If you press jump again after the dash, you'll do a downward dash. Movement feels cool to me?
Fixes & features
- Fixed item & location count not adding up
- Fixed Universal Tracker problems
- Added yamlless Universal Tracker support (I think...)
Yaml
- Changed default yaml: all minigames are possible to appear now with different weights, 7 will be chosen at random.
Removed stuff D:
- I removed the "Just Clique" option which would turn the entire game into just 2 locations, seemed like a fun meme but I'm too scared it might give (progression balancing) generating problems and people might not expect/want this in their multiworld.
v1.2.0 -> v1.2.1
- Made flowers filler again (whoops)
Version 1.1.x->1.2.0 - Memes and Fixes!
Don't believe what the title says, there are no memes whatsoever.
Additions
- Funny Bridge Game Minigame: inspired by Squid Game, can you pick the correct tiles and survive the RNG bridge? The prize: 1 check!
- Clique Minigame: you know Clique? An Archipelago game all about pressing a button! There is one free item on the
deskplatform, and then another item for pressing the button. But the button activation item needs to be found first! - Just Clique: tired of Refunct? Enable this option and the entire game will just be Clique!
- Two "testing" levels are added: one "frogger" and one "beat block". You can find them when you are connected to any Refunct game. Check them out if you have time and let me know what you think and if you have ideas :3
Fixes
- Deathlinks are only sent when the last one was at least 3 seconds ago.
- Flowers that are forced into minigames are now correctly replaced by traps or english/latin names.
- Incremented max number of minigames to 14.
Readme: https://github.com/spinerak/refunct-tas-archipelago/blob/master/README.md