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Enchantments

BloodThunder edited this page Jul 20, 2026 · 23 revisions

Enchantments

Below is a detailed list of the available enchantments, and their effects. All values listed here are default. Your server my vary depending on how it is configured.

All Enchantments follow the same format

  • Code: In-game identifier for the enchantment
  • Name: Human Readable identifier. This shows in GUI.
  • Power: (int32) Value for the strength of the enchantment.
  • Overwrites: Enchantments overwritten during Enchanting. All Enchantments overwrite themselves by default.

Universal Enchantments

Durable:

  • Code: "durable"
  • Name: "Durable"
  • Power: (int32) Power 1 provides 20% chance, each level past 1 adds another 10%.
  • Effect: Rolls a % chance to negate item damage.

Light:

  • Code: "light"
  • Name: "Light"
  • Power: (int32) Multiplies the Light Level of the item. Default 4 Light Level per Power.
  • Effect: The item emits a light when worn, held, or out in the world.

Reversion:

  • Code: "reversion"
  • Name: "Reversion"
  • Power: (int32) Multiplies the amount of durability restored. Default is Power * 1.
  • Effect: Restores durability when worn or held in a temporally unstable area every 10s (default).

Accessory Enchantments

False Life:

  • Code: "falselife"
  • Name: "False Life"
  • Power: (int32) Multiplies the strength of the effect.
  • Effect: Increases the maximum HP of the wearer by 1. Stacks up to 4 times.

Fast:

  • Code: "fast"
  • Name: "Fast"
  • Power: (int32) Multiplies the strength of the effect.
  • Effect: Increases the walk speed of the wearer by 5%. Stacks up to 4 times.

Sustaining:

  • Code: "sustaining"
  • Name: "Sustaining"
  • Power: (int32) Multiplies the strength of the effect.
  • Effect: Reduces the hunger rate of the wearer by 5%. Stacks up to 4 times.

Armor Enchantments

Protection:

  • Code: "protection"
  • Name: "Protection"
  • Power: (int32) Multiplies the strength of the effect.
  • Effect: Adds 10% Flat Blunt/Piercing/Slashing Damage Resistance. Stacks.

Resist Electricity:

  • Code: "resistelectricity"
  • Name: "Resist Electricity"
  • Power: (int32) Multiplies the strength of the effect.
  • Effect: Adds 10% Flat Electric Damage Resistance. Stacks.

Resist Fire:

  • Code: "resistfire"
  • Name: "Resist Fire"
  • Power: (int32) Multiplies the strength of the effect.
  • Effect: Adds 10% Flat Fire Damage Resistance. Stacks.

Resist Frost:

  • Code: "resistfrost"
  • Name: "Resist Frost"
  • Power: (int32) Multiplies the strength of the effect.
  • Effect: Adds 10% Flat Frost Damage Resistance. Stacks.

Resist Healing:

  • Code: "resistheal"
  • Name: "Resist Heal"
  • Power: (int32) Multiplies the strength of the effect.
  • Effect: Adds 10% Flat Heal Damage Resistance. Stacks.

Resist Injury:

  • Code: "resistinjury"
  • Name: "Resist Injury"
  • Power: (int32) Multiplies the strength of the effect.
  • Effect: Adds 10% Flat Injury Damage Resistance. Stacks.

Resist Poison:

  • Code: "resistpoison"
  • Name: "Resist Poison"
  • Power: (int32) Multiplies the strength of the effect.
  • Effect: Adds 10% Flat Poison Damage Resistance. Stacks.

Tool Enchantments

Efficient:

  • Code: "efficient"
  • Name: "Efficient"
  • Power: (int32) Multiplies the strength of the effect.
  • Effect: Increases the gathering speed of the enchanted item by 20%.

Fortunate:

  • Code: "fortunate"
  • Name: "Fortunate"
  • Power: (int32) Multiplies the strength of the effect.
  • Effect: Increases the drops of a block broken with the enchanted item by 15%. Stacks up to +99%.

Weapon Enchantments

Accurate:

  • Code: "accurate"
  • Name: "Accurate"
  • Power: (int32) Multiplies the effect.
  • Effect: Increases ranged weapon accuracy by 20%.
  • NOTE: Effect reduces "aiming difficulty" when using Combat Overhaul by 10%. The effect is ultimately the same, but the behavior is a little different.

Chilling:

  • Code: "chilling"
  • Name: "Chilling"
  • Power: (int32) Multiplies the strength of the effect.
  • Effect: Reduces the target's body temp to -10°.

Flaming:

  • Code: "flaming"
  • Name: "Flaming"
  • Power: (int32) Adds to the effect total.
  • Effect: Deals 1-3 Fire damage.
  • Overwrites: "Healing"

Frost:

  • Code: "frost"
  • Name: "Frost"
  • Power: (int32) Adds to the effect total.
  • Effect: Deals 1-3 Cold damage.
  • Overwrites: "Healing"

Harming:

  • Code: "harming"
  • Name: "Harming"
  • Power: (int32) Adds to the effect total.
  • Effect: Deals 1-3 Injury damage.
  • Overwrites: "Healing"

Healing:

  • Code: "healing"
  • Name: "Healing"
  • Power: (int32) Adds to the effect total.
  • Effect: Heals 1-3 damage.
  • Overwrites: "Flaming", "Frost", "Harming", "Shocking"

Igniting:

  • Code: "igniting"
  • Name: "Igniting"
  • Power: (int32) Multiplies the time spent ignited.
  • Effect: The target ignites in flame, taking damage over time.

Knockback:

  • Code: "knockback"
  • Name: "Knockback"
  • Power: (int32) Multiplies the strength of the effect.
  • Effect: The target is pushed back a distance.

Call Lightning:

  • Code: "lightning"
  • Name: "Call Lightning"
  • Power: (int32) Multiplies the number of possible lightning strikes. Minimum 1 or (Power/2) rounded down, whichever is higher. Maximum = Power.
  • Effect: Calls forth a lightning strike within a 4m radius of the target's location.

Shocking:

  • Code: "shocking"
  • Name: "Shocking"
  • Power: (int32) Adds to the effect total.
  • Effect: Deals 1-3 Electric damage.
  • Overwrites: "Healing"

Pit:

  • Code: "pit"
  • Name: "Pit"
  • Power: (int32) Multiplies the size of the effect.
  • Effect: Creates a 1x1x1 pit under the target. Only works on sand/gravel/soil.

Poison:

  • Code: "poison"
  • Name: "Poison"
  • Power: (int32) Multiplies the time spent poisoned as well as strength of the damage.
  • Effect: The target becomes wracked with pain, taking Injury damage to health and satiety over time.

Quick Draw:

  • Code: "quickdraw"
  • Name: "Quick Draw"
  • Power: (int32) Multiplies the effect.
  • Effect: Increases the reload and aim speed of ranged weapon by 50%.
  • NOTE: This is currently ONLY for Combat Overhaul. Vanilla VS will not load this enchantment.

Web:

  • Code: "web"
  • Name: "Web"
  • Power: (int32) Multiplies the number of blocks, and time before it disappears.
  • Effect: Creates a 1x1x1 block of spider web at the target.
  • Config Options:
    • "MulXZ", 0.50 - Multiplied by the Tier of enchantment for Horizontal spread. Rounds up.
    • "MulY", 0.50 - Multiplied by the Tier of enchantment for Vertical spread. Rounds up.
    • "MulMs", 1000 - Multiplied by the Tier of enchantmen for delay in miliseconds before the web de-spawns.

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