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Enchantments
BloodThunder edited this page May 2, 2024
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All Enchantments follow the same format
- Code: In-game identifier for the enchantment
- Name: Human Readable identifier. This shows in GUI.
- Power: int32 value for the strength of the enchantment.
Chilling:
- Code: "chilling"
- Name: "Chilling"
- Power: (int32) Multiplies the strength of the effect
- Effect: The target becomes very cold until warmed up again.
Death:
- Code: "death"
- Name: "Death"
- Power: (int32) Multiplies the chance that the effect will take hold.
- Effect: On hit, the target must make a save or die.
Harming:
- Code: "harming"
- Name: "Harming"
- Power: (int32) Multiplies the strength of the effect
- Effect: The target takes un-mitigatable damage.
Healing:
- Code: "healing"
- Name: "Healing"
- Power: (int32) Multiplies the strength of the effect
- Effect: The target becomes will be healed by the damage value of the source.
Igniting:
- Code: "igniting"
- Name: "Igniting"
- Power: (int32) Multiplies the duration of the effect
- Effect: The target ignites in flame, taking damage over time.
Knockback:
- Code: "knockback"
- Name: "Knockback"
- Power: (int32) Multiplies the strength of the effect
- Effect: The target is pushed back a distance.
Call Lightning:
- Code: "lightning"
- Name: "Call Lightning"
- Power: (int32) Multiplies the number of lightning strikes
- Effect: Calls forth a lightning strike at the target's location.
Pit:
- Code: "pit"
- Name: "Pit"
- Power: (int32) Multiplies the size of the effect
- Effect: Creates a 1x1x1 pit under the target. Only works on sand/gravel/soil.