-
Notifications
You must be signed in to change notification settings - Fork 1
Enchantments
BloodThunder edited this page Apr 11, 2026
·
23 revisions
All Enchantments follow the same format
- Code: In-game identifier for the enchantment
- Name: Human Readable identifier. This shows in GUI.
- Power: (int32) Value for the strength of the enchantment.
- Overwrites: Enchantments overwritten during Enchanting. All Enchantments overwrite themselves by default.
Durable:
- Code: "durable"
- Name: "Durable"
- Power: (int32) Power 1 provides 20% chance, each level past 1 adds another 10%.
- Effect: Rolls a % chance to negate item damage.
Reversion:
- Code: "reversion"
- Name: "Reversion"
- Power: (int32) Multiplies the amount of durability restored. Default is Power * 1.
- Effect: Restores durability when worn or held in a temporally unstable area every 10s (default).
Protection:
- Code: "protection"
- Name: "Protection"
- Power: (int32) Multiplies the strength of the effect.
- Effect: Adds 10% Flat Blunt/Piercing/Slashing Damage Resistance. Stacks.
Resist Electricity:
- Code: "resistelectricity"
- Name: "Resist Electricity"
- Power: (int32) Multiplies the strength of the effect.
- Effect: Adds 10% Flat Electric Damage Resistance. Stacks.
Resist Fire:
- Code: "resistfire"
- Name: "Resist Fire"
- Power: (int32) Multiplies the strength of the effect.
- Effect: Adds 10% Flat Fire Damage Resistance. Stacks.
Resist Frost:
- Code: "resistfrost"
- Name: "Resist Frost"
- Power: (int32) Multiplies the strength of the effect.
- Effect: Adds 10% Flat Frost Damage Resistance. Stacks.
Resist Healing:
- Code: "resistheal"
- Name: "Resist Heal"
- Power: (int32) Multiplies the strength of the effect.
- Effect: Adds 10% Flat Heal Damage Resistance. Stacks.
Resist Injury:
- Code: "resistinjury"
- Name: "Resist Injury"
- Power: (int32) Multiplies the strength of the effect.
- Effect: Adds 10% Flat Injury Damage Resistance. Stacks.
Resist Poison:
- Code: "resistpoison"
- Name: "Resist Poison"
- Power: (int32) Multiplies the strength of the effect.
- Effect: Adds 10% Flat Poison Damage Resistance. Stacks.
Chilling:
- Code: "chilling"
- Name: "Chilling"
- Power: (int32) Multiplies the strength of the effect.
- Effect: Reduces the target's body temp to -10°.
Death: (Not Available Yet)
- Code: "death"
- Name: "Death"
- Power: (int32) Multiplies the chance that the effect will take hold.
- Effect: On hit, the target must make a save or die.
Flaming:
- Code: "flaming"
- Name: "Flaming"
- Power: (int32) Adds to the effect total.
- Effect: Deals 1-3 Fire damage.
- Overwrites: "Healing"
Frost:
- Code: "frost"
- Name: "Frost"
- Power: (int32) Adds to the effect total.
- Effect: Deals 1-3 Cold damage.
- Overwrites: "Healing"
Harming:
- Code: "harming"
- Name: "Harming"
- Power: (int32) Adds to the effect total.
- Effect: Deals 1-3 Injury damage.
- Overwrites: "Healing"
Healing:
- Code: "healing"
- Name: "Healing"
- Power: (int32) Adds to the effect total.
- Effect: Heals 1-3 damage.
- Overwrites: "Flaming", "Frost", "Harming", "Shocking"
Igniting:
- Code: "igniting"
- Name: "Igniting"
- Power: (int32) Multiplies the time spent ignited.
- Effect: The target ignites in flame, taking damage over time.
Knockback:
- Code: "knockback"
- Name: "Knockback"
- Power: (int32) Multiplies the strength of the effect.
- Effect: The target is pushed back a distance.
Call Lightning:
- Code: "lightning"
- Name: "Call Lightning"
- Power: (int32) Multiplies the number of possible lightning strikes. Minimum 1 or (Power/2) rounded down, whichever is higher. Maximum = Power.
- Effect: Calls forth a lightning strike within a 4m radius of the target's location.
Shocking:
- Code: "shocking"
- Name: "Shocking"
- Power: (int32) Adds to the effect total.
- Effect: Deals 1-3 Electric damage.
- Overwrites: "Healing"
Pit:
- Code: "pit"
- Name: "Pit"
- Power: (int32) Multiplies the size of the effect.
- Effect: Creates a 1x1x1 pit under the target. Only works on sand/gravel/soil.
Poison:
- Code: "poison"
- Name: "Poison"
- Power: (int32) Multiplies the time spent poisoned as well as strength of the damage.
- Effect: The target becomes wracked with pain, taking Injury damage to health and satiety over time.