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Enchantments

BloodThunder edited this page Apr 11, 2026 · 23 revisions

All Enchantments follow the same format

  • Code: In-game identifier for the enchantment
  • Name: Human Readable identifier. This shows in GUI.
  • Power: (int32) Value for the strength of the enchantment.
  • Overwrites: Enchantments overwritten during Enchanting. All Enchantments overwrite themselves by default.

Universal Enchantments

Durable:

  • Code: "durable"
  • Name: "Durable"
  • Power: (int32) Power 1 provides 20% chance, each level past 1 adds another 10%.
  • Effect: Rolls a % chance to negate item damage.

Reversion:

  • Code: "reversion"
  • Name: "Reversion"
  • Power: (int32) Multiplies the amount of durability restored. Default is Power * 1.
  • Effect: Restores durability when worn or held in a temporally unstable area every 10s (default).

Armor Enchantments

Protection:

  • Code: "protection"
  • Name: "Protection"
  • Power: (int32) Multiplies the strength of the effect.
  • Effect: Adds 10% Flat Blunt/Piercing/Slashing Damage Resistance. Stacks.

Resist Electricity:

  • Code: "resistelectricity"
  • Name: "Resist Electricity"
  • Power: (int32) Multiplies the strength of the effect.
  • Effect: Adds 10% Flat Electric Damage Resistance. Stacks.

Resist Fire:

  • Code: "resistfire"
  • Name: "Resist Fire"
  • Power: (int32) Multiplies the strength of the effect.
  • Effect: Adds 10% Flat Fire Damage Resistance. Stacks.

Resist Frost:

  • Code: "resistfrost"
  • Name: "Resist Frost"
  • Power: (int32) Multiplies the strength of the effect.
  • Effect: Adds 10% Flat Frost Damage Resistance. Stacks.

Resist Healing:

  • Code: "resistheal"
  • Name: "Resist Heal"
  • Power: (int32) Multiplies the strength of the effect.
  • Effect: Adds 10% Flat Heal Damage Resistance. Stacks.

Resist Injury:

  • Code: "resistinjury"
  • Name: "Resist Injury"
  • Power: (int32) Multiplies the strength of the effect.
  • Effect: Adds 10% Flat Injury Damage Resistance. Stacks.

Resist Poison:

  • Code: "resistpoison"
  • Name: "Resist Poison"
  • Power: (int32) Multiplies the strength of the effect.
  • Effect: Adds 10% Flat Poison Damage Resistance. Stacks.

Weapon Enchantments

Chilling:

  • Code: "chilling"
  • Name: "Chilling"
  • Power: (int32) Multiplies the strength of the effect.
  • Effect: Reduces the target's body temp to -10°.

Death: (Not Available Yet)

  • Code: "death"
  • Name: "Death"
  • Power: (int32) Multiplies the chance that the effect will take hold.
  • Effect: On hit, the target must make a save or die.

Flaming:

  • Code: "flaming"
  • Name: "Flaming"
  • Power: (int32) Adds to the effect total.
  • Effect: Deals 1-3 Fire damage.
  • Overwrites: "Healing"

Frost:

  • Code: "frost"
  • Name: "Frost"
  • Power: (int32) Adds to the effect total.
  • Effect: Deals 1-3 Cold damage.
  • Overwrites: "Healing"

Harming:

  • Code: "harming"
  • Name: "Harming"
  • Power: (int32) Adds to the effect total.
  • Effect: Deals 1-3 Injury damage.
  • Overwrites: "Healing"

Healing:

  • Code: "healing"
  • Name: "Healing"
  • Power: (int32) Adds to the effect total.
  • Effect: Heals 1-3 damage.
  • Overwrites: "Flaming", "Frost", "Harming", "Shocking"

Igniting:

  • Code: "igniting"
  • Name: "Igniting"
  • Power: (int32) Multiplies the time spent ignited.
  • Effect: The target ignites in flame, taking damage over time.

Knockback:

  • Code: "knockback"
  • Name: "Knockback"
  • Power: (int32) Multiplies the strength of the effect.
  • Effect: The target is pushed back a distance.

Call Lightning:

  • Code: "lightning"
  • Name: "Call Lightning"
  • Power: (int32) Multiplies the number of possible lightning strikes. Minimum 1 or (Power/2) rounded down, whichever is higher. Maximum = Power.
  • Effect: Calls forth a lightning strike within a 4m radius of the target's location.

Shocking:

  • Code: "shocking"
  • Name: "Shocking"
  • Power: (int32) Adds to the effect total.
  • Effect: Deals 1-3 Electric damage.
  • Overwrites: "Healing"

Pit:

  • Code: "pit"
  • Name: "Pit"
  • Power: (int32) Multiplies the size of the effect.
  • Effect: Creates a 1x1x1 pit under the target. Only works on sand/gravel/soil.

Poison:

  • Code: "poison"
  • Name: "Poison"
  • Power: (int32) Multiplies the time spent poisoned as well as strength of the damage.
  • Effect: The target becomes wracked with pain, taking Injury damage to health and satiety over time.

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