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Enchantments

BloodThunder edited this page May 12, 2024 · 23 revisions

All Enchantments follow the same format

  • Code: In-game identifier for the enchantment
  • Name: Human Readable identifier. This shows in GUI.
  • Power: (int32) Value for the strength of the enchantment.
  • Overwrites: Enchantments overwritten during Enchanting. All Enchantments overwrite themselves by default.

Chilling:

  • Code: "chilling"
  • Name: "Chilling"
  • Power: (int32) Multiplies the strength of the effect.
  • Effect: Reduces the target's body temp to -10°.

Death: (Not Available Yet)

  • Code: "death"
  • Name: "Death"
  • Power: (int32) Multiplies the chance that the effect will take hold.
  • Effect: On hit, the target must make a save or die.

Harming: (Not Available Yet)

  • Code: "harming"
  • Name: "Harming"
  • Power: (int32) Multiplies the strength of the effect.
  • Effect: The target takes un-mitigatable damage.
  • Overwrites: "Healing"

Healing: (Not Available Yet)

  • Code: "healing"
  • Name: "Healing"
  • Power: (int32) Multiplies the strength of the effect.
  • Effect: The target becomes will be healed by the damage value of the source.
  • Overwrites: "Harming"

Igniting:

  • Code: "igniting"
  • Name: "Igniting"
  • Power: (int32) Multiplies the chance that the effect will take hold.
  • Effect: The target ignites in flame, taking damage over time.

Knockback: (Not Available Yet)

  • Code: "knockback"
  • Name: "Knockback"
  • Power: (int32) Multiplies the strength of the effect.
  • Effect: The target is pushed back a distance.

Call Lightning:

  • Code: "lightning"
  • Name: "Call Lightning"
  • Power: (int32) Multiplies the number of lightning strikes.
  • Effect: Calls forth a lightning strike at the target's location.

Pit:

  • Code: "pit"
  • Name: "Pit"
  • Power: (int32) Multiplies the size of the effect.
  • Effect: Creates a 1x1x1 pit under the target. Only works on sand/gravel/soil.

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