Skip to content
BloodThunder edited this page Jun 4, 2026 · 7 revisions

Welcome to the KRPG Enchantment wiki!

Enchantments come in several forms: Equipment Enchantments, Tool Enchantments, Weapon Enchantments, Universal Enchantments

In order to enchant an item, you will need an Enchanting Table and a Charging Table, which can be crafted in your inventory. Once you have placed you Enchanting Table and the Charging table, you will need a Reagent and at least 1 Temporal Gear, as well as an item to be enchanted.

Reagents can be configured in the mod's KRPGEnchantment_Config.json file, but by default the mod uses default VS gemstones. The Reagent item must be charged in the Charging Table, using Tempmoral gears to gain a "Power" value. This value corresponds to the maximum potential enchantment tier that can be imbued into an item at the Enchanting Table.

Finally, place the charged Reagent into your Enchanting Table with the item you want to enchant, and select one of the potential enchantments in the list to the right of the GUI. You will not know which enchantment you have selected until you learn how to read the runes by purchasing an Enchanter's Manual from a trader.

Typically, an item can only hold so many enchantments, so choose wisely!

If you wish to create or modify your own Enchantments, see the API Documentation section of this wiki. You can find more details about the included enchantments here, as well.

All Enchantments follow the same format

  • Code: In-game identifier for the enchantment
  • Name: Human Readable identifier. This shows in GUI.
  • Power: (int32) Value for the strength of the enchantment.
  • Overwrites: Enchantments overwritten during Enchanting. All Enchantments overwrite themselves by default.
  • Notes: Any extra notes to be aware of.

Clone this wiki locally