Repository navigation
Releases: spmealin/perfect-dark-accessibility
Releases · spmealin/perfect-dark-accessibility
Release list
Perfect Dark Accessibility 0.9
This is the first public work-in-progress release of the Perfect Dark accessibility fork.
Highlights
- Screen-reader narration for menus, HUD messages, objectives, equipment, and results screens
- Spatial audio scanners for enemies, doors, interactable and pickup items, people, cameras, hazards, and mission targets
- Virtual cane, audible compass, player markers, combat radar, and scenario-specific navigation cues
- Accessible aiming feedback, including direction, elevation, target type, body region, special devices, scopes, and FarSight modes
- Accessibility support across the Carrington Institute, single-player missions, and Combat Simulator
Getting started
- Download and fully extract the Windows ZIP.
- Supply your own legally obtained US Rev 1 Perfect Dark ROM at data/pd.ntsc-final.z64.
- Start your preferred screen reader.
- Run pd.x86_64.exe. An Xbox controller plus keyboard is the best-supported input combination.
Headphones are strongly recommended for spatial audio cues. See ACCESSIBILITY.md in the repository for the player guide and keyboard shortcuts.
Important
- No ROM or extracted game assets are included.
- This remains a work in progress; pathfinding and automatic movement are not implemented.
- Built for Windows x86_64 from commit 66f0cb5 using the ntsc-final configuration, with accessibility enabled by default.
- SHA-256: 76a967bccbc4dbb81f56c0ea315960727905870a6f1d757b6e5a8945efee4793