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0.29 Mobj/Player logic moved to ASM, Music Restored

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@sqpat sqpat released this 23 Jul 00:02
· 1882 commits to master since this release

This is a incremental release that has converted ~18KB of C code to asm and exported to DOOMCODE.BIN, reducing memory usage by the main binary. The music driver (4 KB) has been restored. Some bugs related to enemy logic were fixed. Archvile revives do not seem to work properly.

(Remember, if you get a "Game mode indeterminate" error, that just means you need a doom wad in the directory)

Running directory will require a doom wad, dstrings.txt, DOOMDATA.bin, then the DOOM.EXE and DOOMCODE.BIN pair from a particular build type.