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Fixed SpriteAssist mesh generation in -batchmode -nographics environments. Sprite geometry and texture sub-asset meshes are now generated through a deterministic CPU-only image resampling path instead of GPU Blit/ReadPixels operations.
Prevented headless build imports from silently falling back to Unity's default rectangular sprite geometry.
Bumped the texture import postprocessor version to invalidate cached artifacts generated by the previous import path.
Diagnostics
Geometry-generation failures now produce explicit import errors with the asset path, mesh mode, render type, graphics device, import-worker state, and batch-mode state.
Added a headless geometry verification entry point and regression coverage for default-rectangle fallback detection.
Verification
Verified equivalent geometry generation with both Direct3D11 and the Null graphics device (-nographics).