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v1.5.6

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@sr4dev sr4dev released this 04 Sep 09:13
· 7 commits to main since this release

Fixed

  • Fixed SpriteAssist mesh generation in -batchmode -nographics environments. Sprite geometry and texture sub-asset meshes are now generated through a deterministic CPU-only image resampling path instead of GPU Blit/ReadPixels operations.
  • Prevented headless build imports from silently falling back to Unity's default rectangular sprite geometry.
  • Bumped the texture import postprocessor version to invalidate cached artifacts generated by the previous import path.

Diagnostics

  • Geometry-generation failures now produce explicit import errors with the asset path, mesh mode, render type, graphics device, import-worker state, and batch-mode state.
  • Added a headless geometry verification entry point and regression coverage for default-rectangle fallback detection.

Verification

  • Verified equivalent geometry generation with both Direct3D11 and the Null graphics device (-nographics).