Skip to content

v0.0.1

Latest

Choose a tag to compare

@srLlobet srLlobet released this 15 Dec 19:30
· 3 commits to dev since this release
22485c8

Description:
StreetLights Engine is a 3D graphics engine designed to load and render GLTF models using the OpenGL API.

You can find the source code and release on GitHub: https://github.com/srLlobet/Engine

Engine Controls:

W/A/S/D: Move the camera forward, left, backward, and right, respectively.
Q/E: Move the camera up and down respectively.
Left and right arrow keys: Rotate the camera in fixed intervals.
Right click + W/A/S/D : Move around freely.
Scroll Wheel: Zoom in and out.

Additional Comments for the Instructors

Memory Management:
    ModuleModel populates a vector of meshes in ModuleRender and explicit deletes them in ClearMeshes to avoid memory leaks.
Desicion for ModuleProgram to not be a module and just use it as a class for optimization.
Forward declarations to avoid includes in headers

Rendering:
    Centralized rendering using the ModuleRenderExercise that was originally rendering a triangle.
Using VAO for optimization.
Using interleaved structure for optimization.

Shader Implementation:
    The shaders are prepared to grab base color or texture, and metallic values or textures, and are easily extendable for other types of parameters

Future Improvements:
    Adding missing or improperly working imGui windows.
    Enhance camera control with orbit, dolly, and pan functionalities.
    Support for animation.