V0.1.2 Alpha Indev7
Pre-release
Pre-release
Feature Test
There is a campaign now yippee
oh and some other things too
unfinished content is to be expected, let us know about any bugs by making a bug report on github
Campaign
- Better visuals for Glasmore, featuring now an atmosphere, clouds and better looking terrain, still WIP
- Added sector entries for both The Crater and Redeployment Path, with the respective maps being more or less the same from before, expect Redeployment Path to be changed
Maps
- Added a work in progress darkness painter built into the editor's ui, which allows darkness to be put even where there aren't walls, but doesn't stop blocks from being placed in dark areas
- Added special ui for placing cliffs, without the need to use the Cliff Helper
Misc
- Both Brazillian Portuguese and Spanish translation has been added, courtesy of @Jovinull
- Made Tube Router faster
- Shelter tweaks
- Sage tweaks
- Some env tiles
- Proper dust visuals to the dust storm
- Collector tweaks
- Updated mod to v156.2
- Lumen Tweaks
- Tube Overflow and Underflow Gates don't have 4 bits anymore (animation is a bit weird if you look at it closely)
- Omaloon is now red