gamedev
The “Quite OK Image Format” for fast, lossless image compression
A small, fast, and embeddable programming language based on Lua with a gradual type system.
Dev repo for @zig-gamedev libs and sample applications
Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations. (added Vulkan support)
A read-only mirror of the antigrain SVN repository.
Open source C++ physics engine library in 3D
The *cutest* framework out there for creating 2D games in C++!
RenderDoc is a stand-alone graphics debugging tool.
Simple rigid-body physics simulator powered by XPBD.
My web page containing all the demos from my youtube channel "Ten Minute Physics" www.youtube.com/c/TenMinutePhysics
A brief computer graphics / rendering course
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Mesh optimization library that makes meshes smaller and faster to render
Godot Engine – Multi-platform 2D and 3D game engine
