Graphics ♐
Tutorials from the following playlist: https://www.youtube.com/playlist?list=PLPaoO-vpZnumdcb4tZc4x5Q-v7CkrQ6M-
RenderDoc is a stand-alone graphics debugging tool.
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
A brief computer graphics / rendering course
A brief computer graphics / rendering course
Graphics Programming Resources List
Live shader coding tool and Shader Showdown workhorse
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
This is a collection of computer graphics related courses, books, tutorials, articles, blogs, resources, researcher homepages, lab homepages, video channels, open source projects, websites, etc.
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 10+ years o…
Tutorial for the Vulkan graphics and compute API
Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented, such as deferred rendering, physical based rendering, bloom…
Powerful C++ game engine with a Vulkan renderer. Includes features like PBR, ray tracing, realtime global illumination, scripting and more
OpenGL support library so you can just dive in and write OpenGL code



