[6.x] Preload replicator meta/defaults when blueprint doesn't have a FQH#13951
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jasonvarga merged 1 commit into6.xfrom Feb 17, 2026
Merged
[6.x] Preload replicator meta/defaults when blueprint doesn't have a FQH#13951jasonvarga merged 1 commit into6.xfrom
jasonvarga merged 1 commit into6.xfrom
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morhi
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Feb 16, 2026
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| if (this.meta.new?.hasOwnProperty(set)) { | ||
| let meta = this.meta.new[set]; | ||
| let defaults = this.meta.defaults[set]; |
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Hey Duncan! Just wondering if this line would introduce similar effects of #13955 ?
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We actually already do a deep clone of the set's defaults here:
The addSet() method calls fetchSet(), then once its got the set, it calls _addSet() which has the deep clone logic.
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This pull request brings back preloading meta/defaults for Bard and Replicator fields, but only when the blueprint doesn't have a fully-qualified handle.
In #13427, we made it so set meta/defaults are only loaded when you add a new set, reducing the JSON payload sent down to clients. Adding a new set would trigger a network request to get the set and do the necessary processing.
However, the
ReplicatorSetControllerrequires a blueprint's fully-qualified handle, which on-the-fly blueprints (like addon settings ones) don't have. This PR ensures we fallback to the old and possibly slower behaviour in those cases.Closes #13946