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3.5

@staticvoid0 staticvoid0 tagged this 09 Nov 23:18
Substantial improvements to ATS trigger mechanism making it successfully swap nearly every time even in high latency and swaps in rapid succession (it is still possible to have a lapse in target swap under certain conditions), reduced resource cost, several bugfixes and overhauls.
- ATS 2.0 changed to non-specific targets, now targets any mob in range with a priority of higher HP and closer proximity.
Major bugfixes.
Introduced a feature to maintain segment count if crashing, losing power or reloading OdyPro while inside Sheol A, B or C.
Assets 2
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