feat: Add interactive game-specific action sounds via Web Audio API - #730
Merged
steam-bell-92 merged 14 commits intoMay 25, 2026
Merged
Conversation
|
@HarshitaShakya is attempting to deploy a commit to the Anuj's projects Team on Vercel. A member of the Team first needs to authorize it. |
Contributor
|
🎉 Thank you for your contribution! Your Pull Request has been merged successfully. We appreciate the time and effort you put into improving this project. Contributions like yours help the repository grow and stay useful for everyone. If you'd like to contribute again, please check the open issues and make sure you are assigned before opening another Pull Request. Thanks again for your support! 🙌 |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Closes #632
🎵 What this PR does
Expands the existing audio system to support dynamic, game-specific sound effects that trigger instantly based on player interactions, while strictly honouring the global mute state.
🛠️ Changes Made
New File —
web-app/js/audioManager.jslocalStorage.soundEnabledto respect existing navbar mute toggleAudioManager.play(name)globally for all game files to useGame Audio Hooks Added
snake_eaton food,snake_dieon collisionmole_hiton hit,wrongon miss,game_overon timeoutcard_flipon flip,game_winon correct,wrongon incorrectscore_pointon merge,game_winon 2048 tile,game_overon stuckOther Changes
web-app/index.html— loadsaudioManager.jsbefore all project scriptsweb-app/assets/sounds/— directory added for future real audio clip supportweb-app/css/styles.css— fixed unclosed CSS rule in.card-iconblock✅ Technical Highlights
.mp3files needed, works offlineif (window.AudioManager)guard — audio bugs can never crash gameplaytry/catchon every play call🧪 Testing
AudioManager.list()returns all 10 sounds in browser console