Repository navigation
Chapter Guide
An overview of every quest book chapter: what it teaches, its sections, the big milestones, and how it connects to the endgame. The quest book itself explains each step. For deeper mod mechanics, follow the Mod wiki link of each chapter.
Chapters marked with Endgame have quests that unlock one of the five endgame cores. The first quest of every chapter has no requirements, so you can start any chapter at any time.
Contents: Start · Technology · Magic & Farming · Exploration & Dimensions · Storage & Building · Endgame
How the quest book, rewards, JEI, teams, maps (JourneyMap and FTB Chunks), graves and the main quality-of-life mods work. Ends with Where Do I Start?, a suggested route through the pack.
Sections: First Day · Iron Age · Diamonds & Enchanting · The Nether · The End · Exploration
Vanilla progression with pack-specific tips: from punching a tree to netherite gear, the Ender Dragon, the Wither and a beacon. Also covers villages, ancient cities, trial chambers, waystones and backpacks.
- Netherite Pickaxe: needed to start the Allthemodium chapter
- Note: the worldgen mods make structures much bigger. YUNG's fortresses and strongholds are real dungeons.
- Punch a Tree accepts 16 logs of any kind, also the wood of other mods.
A hand-placed map of the whole pack, and the only chapter that shows its dependency lines. A shared start (iron, the Tinkers' Smeltery, the Nether, diamonds) splits into three roads:
- Technology: Mekanism machines, AE2 and Oritech, elite circuits and Antimatter
- Magic: Mystical Agriculture, Thaumaturge and Apotheosis, up to Supremium and Insanium
- Exploration: The End, the Aether, the Twilight Forest, Allthemodium, the Moon and Unobtainium, with Equivox branching off after Allthemodium
The roads meet at the Elite Crafting Table, then lead through the Creative Singularity and the Ultimate Singularity to the Trophy of Infinity. Each milestone completes on its own when you have the item and names the chapter with the details.
Sections: Getting Started · Power · Ore Processing · Upgrades & Tiers · Logistics · Gear · Nuclear & Multiblocks · Mod wiki
Starts with osmium and the Metallurgic Infuser. Milestones:
- Ore processing from 2x (Enrichment Chamber) through 3x and 4x to 5x (Dissolution Chamber, Washer, Crystallizer)
- Power: heat, solar, wind and gas generators, the Induction Matrix, the Industrial Turbine
- Factories and tiers: basic to ultimate, then Mekanism Extras: Absolute, Supreme, Cosmic and Infinite
- Nuclear: Fission Reactor, waste processing, plutonium and polonium, the SPS (antimatter), the Fusion Reactor
- Gear: Jetpack, Atomic Disassembler, Meka-Tool and MekaSuit; QIO wireless storage; teleporters; the Digital Miner
Tip: the pack has both Mekanism and AllTheOres osmium. They work the same in recipes, but quests ask for Mekanism's ingot.
Endgame: To Infinity (Infinite tier) and Supercritical Phase Shifter unlock the Technological Core.
Sections: Quartz & Meteorites · Inscriber · The Network · Storage · Terminals & Devices · Autocrafting · Wireless · P2P & Quantum · Advanced AE · AE2 Add-ons · Mod wiki
Certus quartz and meteorites, the four inscriber presses, processors, the ME Controller, channels, storage cells, terminals, buses and interfaces. Then autocrafting (patterns, crafting CPUs, molecular assemblers), wireless terminals, P2P tunnels, quantum bridges and spatial storage.
Add-ons covered: Applied Mekanistics (store Mekanism chemicals), Applied Oritech (connect Oritech machines), ME Requester, Polymorphic AE2 and Advanced AE (quantum processors, the Quantum Computer and Quantum Armor).
The AE2 Add-ons section covers ExtendedAE (extended devices and the Assembler Matrix), Applied Flux (FE energy in the network), the Infinity Booster (unlimited wireless range), Ender Drives, Replication with Applied Replicatics, and Applied Thaumaturge (essentia in the network).
Endgame: Advanced AE unlocks the Technological Core.
Sections: First Steps · Processing · Machine Addons · Power · Fluids & Oil · Automation · Lasers & Mining · Advanced Materials · Gear · Endgame · Mod docs
Large animated machines that you upgrade with addon blocks. From the Basic Generator and Pulverizer to oil refining, frame gantries, drones, the Enderic Laser and Bedrock Extractor, the Atomic Forge and exotic metals. Ends with Cybernetic Augments, the Nuclear Reactor, the Particle Accelerator, strange matter and a black hole.
Endgame: Advanced Computing (Super AI Chip) unlocks the Technological Core.
Sections: Getting Started · The Smeltery · Tools & Armor · Slime & Alloys · Mod wiki
The Part Builder and Tinker Station, the smeltery and foundry, casting, modifiers, plate armor, slime islands and alloys up to Manyullyn, Hepatizon and Queen's Slime. Ends with Master Tinker (a Vein Hammer). In GSPack, Tinkers is provided by Continuum Construct, a port for 26.1.
Sections: Getting Started · Ore Processing · Chemistry · Circuits & Fabrication · Gear & Defense · Mod page
New metals and slatesteel, digital furnaces, a multi-step ore processing line (crushed, washed, chunks, crystals, solutions), the Chem Lab and acids, T1 to T5 circuits, the Fabricator, Epsilon tools, Wonderland armor and turrets. Ends with LTX Engineer (an Infinite Energy Cell Array).
Sections: Steel · Tracks · Trains · Mod page
Real railways: a Coke Oven and Blast Furnace for steel, the Rolling Machine for rails, reinforced and high-speed track, track kits, item loaders, a steam boiler, steam and electric locomotives, signals, the Tunnel Bore and the World Spike chunk loader.
Sections: Gadgets · Pylons · Dark Utilities · Potions Master
Handy gadgets from several small mods: Time in a Bottle (speed up machines and crops), the Energy Meter, Pylons (harvester, infusion, interdiction and expulsion pylons), Dark Utilities (vector plates, damage plates and mob filters for mob farms) and Potions Master (the Mortar & Pestle, and remedies that cure Poison, Wither and Mining Fatigue).
Sections: Goo · Ferricore · Blazegold · Celestigem · Eclipse Alloy · Fuel, Fluids & Time · Machines · Abilities · Wands & Gadgets · Mod page
Everything starts with Goo: a living block that slowly transforms the block next to it. Each goo tier (Primogel, Blazebloom, VoidShimmer, Shadowpulse) can transform better blocks:
| Goo | Turns | Into |
|---|---|---|
| Primogel (tier 1) | an iron block | Raw Ferricore Ore |
| Blazebloom (tier 2) | a gold block | Raw Blazegold Ore |
| VoidShimmer (tier 3) | a diamond block | Raw Celestigem Ore |
| Shadowpulse (tier 4) | a netherite block | Raw Eclipse Alloy Ore |
Each metal has its own tools and armor, upgraded with smithing templates, which hold ability upgrades (Ore Miner, Hammer, Tree Feller, movement, and Flight and Death Protection on an Eclipse Alloy chestplate). The chapter also covers better coal, Polymorphic Fluid and the fluids made from it, Time Crystals and the Time Wand, the Portal Gun, the machines (breakers, placers, clickers, sensors, generators), the wands, and finally the Paradox Machine. JEI shows every goo conversion under Goo Spreading Recipes.
Ferricore, Blazegold, Celestigem and Eclipse Alloy can also be grown with GSPack's own seeds (Seed Codex).
Sections: Getting Started · Infusion Altar · Farming Tools · Gear · Awakening · Mod wiki
Essence tiers from Inferium to Supremium and Insanium (Mystical Agradditions), the Infusion Altar, growth accelerators, harvesters, essence gear with augments (including flight), Soulium and the Awakening Altar.
Endgame: Awakened Supremium unlocks the Arcane Core. Insanium unlocks the Verdant Core.
A quest for every seed in the pack, grouped by tier and by mod. See Quest Book.
GSPack adds its own crops with Mystical Customization: Allthemodium, Vibranium and Unobtainium (each needs its own Crux block under the farmland), and an Ores From Other Mods section with 16 seeds for metals from Stellaris, The Aether II, EvilCraft, LTX Industries, Occultism, AllTheOres, Just Dire Things and Aquaculture. See KubeJS Additions.
Endgame: the Nether Star and Unobtainium seed quests unlock the Verdant Core.
Sections: Enchanting · Affix Loot · Gems · Spawners · Mod page
Apotheosis changes enchanting: bookshelves give Eterna (max level), Quanta (randomness and power) and Arcana (rarity and count). The chapter goes through every shelf up to the Draconic Endshelf and level 50 enchanting. Then affix loot (salvaging, reforging, augmenting), gems and sigils, adventure towers and bosses, and spawner runes up to the Pinnacle Spawner.
Endgame: Godforged (Godforged Pearl) unlocks the Arcane Core.
Sections: Beginnings · Wands · Alchemy · Gear · Infusion · Foci · Golemancy · The Eldritch · Mod page
Vis crystals, Salis Mundus and the Thaumonomicon; research, wands and the aura; the crucible, thaumium and essentia; the infusion altar, charms, foci and golems. The eldritch path leads through the Crimson Cult and Void Metal to the Outer Lands, its guardians and the Eldritch Warden.
Endgame: Primordial Pearl unlocks the Arcane Core.
Sections: Equivalent Exchange · Transmutation · Power & Fuel · Dark & Red Matter · Rings & Artifacts · Mod page
Equivalent exchange: every item has an EMC value. Burn items into EMC at the Transmutation Table and create anything you've learned. Covers the Philosopher's Stone, condensers, collectors and relays, Klein Stars, Dark Matter and Red Matter gear, rings and Gem Armor.
In GSPack, Equivox follows Allthemodium: the Philosopher's Stone needs an Allthemodium Ingot, Dark Matter needs Vibranium and Red Matter needs Unobtainium. The condensers and the Dark Matter Pedestal are crafted in Extended Crafting tables. Full list: KubeJS Additions.
Endgame: Red Matter unlocks the Arcane Core.
Sections: Herbalism · Spells · Rituals · Gear · Mod page
Druid magic. Peel bark with the Bark Knife, gather herbs, and grind them into powders with the Mortar & Pestle. Spell Powder on the Imbuer makes a Staff that casts that spell. Rituals at the Altar, with a Brazier and standing stones, make living tools and Sylvan and Wildwood armor. The Runic Tablet is the in-game guide.
Sections: The First Age · Blood · Spirits & Monsters · Power · Mod page · Mod wiki
Dark magic with blood. Mine Dark Gems, then get the guide book Origins of Darkness: feed a Darkened Apple to an animal and throw a book at the anomaly. Collect blood with the Blood Extractor, use it in the Blood Infuser, catch Vengeance Spirits for the Spirit Furnace, hunt werewolves and fly on a broom.
Sections: Preparation · Allthemodium · The Other · Vibranium · Unobtainium · Mythic Alloys · Mod page
Three rare metals, each needing the pickaxe of the one before:
- Allthemodium (netherite pickaxe): the Deep Dark, the Mining Dimension and The Other
- Vibranium (Allthemodium pickaxe): the Nether and The Other
- Unobtainium (Vibranium pickaxe): the End Highlands, the outer islands of The End
Travel with the Teleport Pad to the Mining Dimension and The Other. The Beyond is an optional quest: it's an empty void dimension for building, not a place to find ore. Defeat the Piglich and fuse the metals into alloys. GSPack adds a crafting-table alloy recipe, and the alloy tools (which have no recipe of their own) are crafted in Extended Crafting tables: see KubeJS Additions. The metals can also be grown with GSPack's Allthemodium seeds. Ore locations in detail: Dimensions.
Endgame: Unobtainium Ingot and The Piglich unlock the Dimensional Core.
Sections: Rods & Tackle · Food · Fish by Biome · Junk & Treasure · Mod wiki
Rods, hooks, line, bobbers and bait; fish from every biome (Master Angler for catching them all); fillets and sushi; junk, boxes and treasure chests, leading to Neptune's Bounty and Neptunium gear.
Endgame: Neptunium unlocks the Verdant Core.
Sections: Arrival · Metals · Travel · Creatures · Magic · Structures · Biomes · Mod wiki
The floating-island dimension: skyroot and holystone, zanite, arkenium and Gravitite; gliders and the Cloud Skiff; moas and other creatures; the altar and charms; outposts, Veradexian ruins and the Sentry Golem; and every Highlands biome. The Aether II is still in alpha, so things may change between updates.
Endgame: Gravitite unlocks the Dimensional Core.
Sections: Arrival · Resources · The Bosses · Equipment · Mod wiki
Bosses must be beaten in order. Areas you haven't unlocked are protected by curses, darkness and barriers:
- Naga (Naga Courtyard)
- Lich (Lich Tower)
- Minoshroom (Labyrinth)
- Hydra (Fire Swamp)
- Knight Phantoms (Goblin Stronghold)
- Ur-Ghast (Dark Tower)
- Alpha Yeti (Yeti Cave)
- Snow Queen (Aurora Palace)
- The Highlands and the Final Castle
Also covers ironwood, steeleaf, knightmetal and fiery gear, magic maps, magic trees, the Uncrafting Table, and the Trophy Room (all eight boss trophies).
Endgame: The Ur-Ghast and The Snow Queen unlock the Dimensional Core. Their trophies are part of its recipe.
Sections: Ground Control · Power · Fuel · Life Support · Rockets · Space · Lunar Forest · Bosses · Mod docs
Build a space program: titanium, generators and the Engineering Station; find oil, pump and refine fuel; space suits with oxygen, protection and jet modules; rocket parts and a launch pad. Fly to Earth Orbit and the Moon: desh, Novite, moon villages, rovers, lunar parasites (bring a vaccine), the Moon Dungeon and its bosses.
Endgame: Novite, Heart of Luna and Star Crawler Queen unlock the Cosmic Core. The boss trophies are part of its recipe.
Sections: Start Exploring · YUNG's Dungeons & Temples · When Dungeons Arise · Villages & Towns · Terralith & Explorify · Sky & End · Master Explorer
A travel log with a quest for each structure type from the worldgen mods: YUNG's dungeons, temples, mineshafts, fortresses and strongholds; dozens of When Dungeons Arise (and Seven Seas) structures; ChoiceTheorem's villages and Towns and Towers; Terralith and Explorify landmarks; Tinkers' slime islands and Nullscape's End structures. Finish Dungeons Arisen and Master Explorer for the big rewards.
Tip: Nature's Compass and Explorer's Compass make these much easier to find.
Sections: Living Things · Variants & Ventures · Living Things · Variants & Ventures
New creatures all over the world. Living Things adds animals in many biomes, with the Lexicon (a book and lapis lazuli) as its guide: elephants, giraffes, lions and ostriches in the savanna, monkeys and koalas in the jungle, crabs on beaches, sharks and seahorses in the oceans, penguins in the snow, Shroomies on mushroom islands and the Baby Ender Dragon in The End. Variants & Ventures adds four monsters: the Gelid (frozen biomes), Murk (warm oceans), and Thicket and Verdant (jungles). They also appear in Trial Chamber spawners. Defeat all four for Monster Hunter.
Sections: Sophisticated Storage · Backpacks · Drawers · Storage Networks · Pipes & Magnets · Dimensional & Compressed
Sophisticated chests, barrels and their tiers, upgrades and the storage controller; Sophisticated Backpacks and their upgrades; Storage Drawers and Functional Storage; Tom's Simple Storage terminals; Pipez and Simple Magnets. Ready for More? points you to AE2 when you outgrow simple storage. Allthemodium stack upgrades for chests and backpacks are covered too.
The last section adds DimStorage (chests and tanks that share their contents by frequency, even across dimensions) and All The Compressed (9 blocks into 1, up to 9x).
Sections: Build Tools · Furniture & Lights · Structure · Decoration
Construction Sticks, Building Gadgets 2 (building, exchanging, copy and paste), the RFTools Builder; Macaw's furniture, lights, roofs, windows, doors, stairs, fences, bridges and paths; Rechiseled and FramedBlocks; wind chimes and glass bells from Chimes. Ends with Master Builder.
Sections: The Final Goal · The Five Cores · The Singularity · Creative Items · Trophy of Infinity
Craft five cores, combine them into a Creative Singularity, use singularities to craft creative items in the Elite Crafting Table, and finally the Trophy of Infinity in the Ultimate Crafting Table. Full recipes and unlock requirements: Endgame Guide.
A quest for every ingredient of the Trophy of Infinity, with the amount you need. It's laid out as a target, like the 9x9 recipe: the trophy in the middle, then rings for the Extended Crafting and compressed materials, the eight creative items, the capstone item of 20 mods, and the eight Twilight Forest boss trophies. The trophy quest in the middle unlocks when every ingredient is done.
GSPack · Minecraft 26.1.2 NeoForge · CurseForge · Config repo · Server installer