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Offline DAoC fork v0.266.0

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@stefanrows stefanrows released this 13 Oct 12:04

Install or update

  1. Need the base game first? Download and extract the original Offline DAoC v0.3 release.
  2. Close the game, server and launcher. Download UPDATE-OFFLINE-DAOC.cmd and Update-OfflineDAoC.ps1 into your game folder (next to START OFFLINE DAOC.cmd) and run the .cmd.
  3. It downloads the update pack, checks its SHA-256, backs up every file it replaces under update-backups, and installs it. Saves, account.txt and configs are never touched. After the first update, run UPDATE OFFLINE DAOC.cmd from the game folder to get later releases.

Coming from a v0.3 game with characters? The first launch asks for a one-time Camlann world reset (full backup first, local account kept). Old characters do not carry over.

Changes in 0.266.0

Fixed

  • Gothwaite PvP mode: no more permanent gate camp. The first live run
    had every kill within 300 units of the Caer Gothwaite safe circle: all
    groups walked to one exit point and held there, so each new group ran into
    the last. Now mode bots open no fights within 1,500 units outside the safe
    circle (new gateRing setting; self-defence still allowed), the gate is
    only a waypoint, a group's first patrol point is drawn evenly over the
    island instead of toward recent fights, and at most one group or solo
    leaves the castle every 4 seconds.
  • Mode bots no longer log in at their capital or get stuck in the castle:
    the random spread around the bindstones could land off the walkable floor.
    They now use 16 courtyard spots, each proven on the installed navmesh to
    route to the gate.

Changed

  • gothwaite-pvp.json gains gateRing (default 1500). The 0.266.0 server
    and launcher read files with or without it.