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Offline DAoC fork v0.267.0

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@stefanrows stefanrows released this 13 Oct 20:02

Install or update

  1. Need the base game first? Download and extract the original Offline DAoC v0.3 release.
  2. Close the game, server and launcher. Download UPDATE-OFFLINE-DAOC.cmd and Update-OfflineDAoC.ps1 into your game folder (next to START OFFLINE DAOC.cmd) and run the .cmd.
  3. It downloads the update pack, checks its SHA-256, backs up every file it replaces under update-backups, and installs it. Saves, account.txt and configs are never touched. After the first update, run UPDATE OFFLINE DAOC.cmd from the game folder to get later releases.

Coming from a v0.3 game with characters? The first launch asks for a one-time Camlann world reset (full backup first, local account kept). Old characters do not carry over.

Changes in 0.267.0

Fixed

  • Gothwaite PvP mode: bots no longer clump on the slope below Caer
    Gothwaite.
    In the second live run (300 bots, watched with a position
    sampler), fewer than one bot on average stood beyond 7,000 units of the
    castle, the harbor stayed nearly empty, and 778 of 892 kills fell in the band 5,000–6,000 units out.
    The bots stood in one line where the no-fight ring ends below the gate.
    Groups leaving the gate now walk to a patrol point picked at random over
    the island before they open any fight; they still fight back when
    attacked, as a group. A fight that ends because the target ran back toward
    the castle sends the leader to a new random point instead of the nearest
    one, which was next to the gate.
  • Mode bots spread over the whole island: one spot full of recent fights now
    draws a group at most four times as often as a quiet spot (it was about a
    hundred times by the gate), and spots that other groups are already
    heading to are picked less often. Bots wait 6–15 seconds at a spot instead
    of 15–40.
  • About 70% of mode bots stood queued in the castle: only 15 groups or solos
    could leave per minute. Now one leaves per second on average.
  • Mode bots could still die inside the Caer Gothwaite safe area. A bolt,
    arrow or damage-over-time spell that hit outside could finish its target
    after it was back in the castle, often at its landing spot. Spell damage
    between players and bots now stops at the castle edge, also for a real
    player's spells, while the mode is on.