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Offline DAoC fork v0.269.0

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@stefanrows stefanrows released this 14 Oct 19:58

Install or update

  1. Need the base game first? Download and extract the original Offline DAoC v0.3 release.
  2. Close the game, server and launcher. Download UPDATE-OFFLINE-DAOC.cmd and Update-OfflineDAoC.ps1 into your game folder (next to START OFFLINE DAOC.cmd) and run the .cmd.
  3. It downloads the update pack, checks its SHA-256, backs up every file it replaces under update-backups, and installs it. Saves, account.txt and configs are never touched. After the first update, run UPDATE OFFLINE DAOC.cmd from the game folder to get later releases.

Coming from a v0.3 game with characters? The first launch asks for a one-time Camlann world reset (full backup first, local account kept). Old characters do not carry over.

Changes in 0.269.0

Fixed

  • Gothwaite PvP mode: review fixes to the stage 6 tactics (an Opus
    review of 0.268.0, docs/GOTHWAITE_PVP_MODE.md 13.5):
    • A follower promoted to leader while its group was running (its leader
      died, or went home after the run) inherited a run with no end: it never
      scanned, never fought back and held its followers with it. A follower now
      carries its leader's own run clock, and a promoted leader's open clock
      ends at once.
    • A run or a regroup no longer carries into the walk home or the next
      outing (every return path and the castle clear it; sprint ends with it).
    • A running bot that is caught (crowd-controlled, at the end of its run,
      or hit in melee) turns and fights instead of standing as a free kill;
      GOTH_PVP_RETREAT_END reason=caught.
    • Followers no longer go home for low health or power while their
      leader's group rests; the regroup filter now reads the leader's state.
    • A follower no longer flaps between assisting and dropping a target that
      stands beyond 1,500 units of its leader; it follows instead.
    • The leader's "far" chase rule measures from where the target stood when
      the fight opened, not from the leader's spot a scan range away.
    • The add draw skips fights within 1,000 units (the group's own last kill)
      and takes the newest beyond that.
    • A formation slot the navmesh refuses is not proved again for 5 s; the
      opening scan runs the appetite test before the line-of-sight raycast.